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Network live 11,700 servers online 44,565 players aboard 103 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Siunattu

Online 135.148.15.62:28015 checked 11m ago

Tracking number · connect
Wipe progress · wiped 6d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 40 players now 0% full
07-day averagepeak 2
#6,576ranktop 30%
6d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75102:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

010020030040002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 22 Oct, 17:25 UTC 18:25 UK · 6d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 16 Oct, 22:39 UTC 23:39 UK · 12d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    5.8 days
    Players before
    0
  3. Tue 13 Oct, 19:45 UTC 20:45 UK · 15d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3.1 days
    Players before
    1
  4. Sun 11 Oct, 22:23 UTC 23:23 UK · 17d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    1
  5. Tue 6 Oct, 01:08 UTC 02:08 UK · 22d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    5.9 days
    Players before
    1
  6. Sun 4 Oct, 02:09 UTC 03:09 UK · 24d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    2 days
    Players before
    1
  7. Thu 1 Oct, 18:54 UTC FW 19:54 UK · 27d ago
    Force wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.3 days
    Players before
    1
  8. Tue 29 Sep, 21:48 UTC 22:48 UK · 29d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  9. Mon 28 Sep, 17:43 UTC 18:43 UK · 30d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    1
  10. Fri 25 Sep, 04:57 UTC 05:57 UK · 33d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    3.5 days
    Players before
    0
Show all 14 wipes
  1. Sun 20 Sep, 22:50 UTC 23:50 UK · 38d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    4.3 days
    Players before
    0
  2. Thu 17 Sep, 01:42 UTC 02:42 UK · 41d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3.9 days
    Players before
    0
  3. Tue 15 Sep, 18:34 UTC 19:34 UK · 43d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.3 days
    Players before
    1
  4. Sun 13 Sep, 17:02 UTC 18:02 UK · 45d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average 221 / 275
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 136 / 200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 26 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average 16 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average 28 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average 13 / 200
Help desk

Quick answers

From the figures on this page.

Population

How does Siunattu compare with other Rust servers in the rankings?

Over the past seven days, Siunattu has climbed to #6,576 for player hours, putting it in the top 30% of all ranked servers.

Is Siunattu busy at the moment?

At the moment 0 players are on Siunattu, which has 40 slots. The seven-day figures show an average of 0 players and a peak of 2. The busiest hour over the last 48 hours was 23:00 UTC, averaging 1 players.

Map and rules

What is the current map on Siunattu?

The game generates the procedural map on Siunattu at size 3,100 with seed 123457. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What are the rules on Siunattu, and what settings does it run?

No gather rate appears in the name of Siunattu. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Server details

What is the location of Siunattu?

You will find no region published by Siunattu. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 135.148.15.62:28015.

What is the performance like on Siunattu?

Server fps over the last 48 hours averaged 214; the lowest was 161. Buildings, deployables and all the rest of the world pushed its entity count as high as 50,828. The highest memory reading was 4,035 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of Siunattu, and is it online?

Right now, Siunattu is online. The uptime it reports puts its last restart at about 30 hours ago. It was up 158 of 168 hours over the last 7 full days, 94% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does Siunattu operate?

The version on Siunattu is Rust network protocol 2635 and build 168909, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

What should you expect from wipe day on Siunattu?

1 players is the average peak across its recent wipes. On the latest wipe, 4 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 1.

How often does Siunattu wipe, and at what times?

There is no next wipe to predict for Siunattu: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 6 days 4 hours.

Tags and filters

Where does Siunattu appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Siunattu: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the server tags on Siunattu?

Read off the game's server browser, the tags for Siunattu are: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What is the process to join Siunattu?

Enter client.connect 135.148.15.62:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players Slot count: 40.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.