WriteQueueDiagTest
Offline 136.169.236.132:28015 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 120 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 120 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 197 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 75 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 228 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Player activity
What is the ranking of WriteQueueDiagTest against other Rust servers?
A seven-day player-hours count places WriteQueueDiagTest at #15,310: the top 69% of every ranked server.
What is the current population on WriteQueueDiagTest?
At the moment WriteQueueDiagTest is offline, having last been seen 6 days 2 hours ago. For the last seven days the average player count was 0.
Rules and settings
What is the current map on WriteQueueDiagTest?
The map on WriteQueueDiagTest is procedural, produced by the game.
Which settings and rules apply on WriteQueueDiagTest?
The name of WriteQueueDiagTest gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is WriteQueueDiagTest based?
You will find no region published by WriteQueueDiagTest. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 136.169.236.132:28015.
Is WriteQueueDiagTest up, and how good is its uptime?
WriteQueueDiagTest is offline at the moment, with the last sighting 6 days 2 hours ago. 0% is the uptime for the last 5 full days, up for 0 of 120 hours. The first sighting of it by Rust Wipe Tracker came on 23 October 2026.
On what Rust version does WriteQueueDiagTest operate?
The version on WriteQueueDiagTest is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does WriteQueueDiagTest wipe, and at what times?
Its rhythm cannot yet be told: too few of WriteQueueDiagTest's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 6 days 3 hours.
Server tags
Where does WriteQueueDiagTest appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take WriteQueueDiagTest: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on WriteQueueDiagTest?
The game's server browser picks up these WriteQueueDiagTest tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to WriteQueueDiagTest?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 136.169.236.132:28015.