Foglab base proof
Offline 136.24.98.229:28015 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 513 / 575
- Rustoria.co - EU East Long 315 / 400
- Rusty Moose |EU Main| 42 / 250
- Rustoria.co - EU Main 35 / 250
- Rustafied.com - EU Friday 91 / 150
- Rustoria.co - EU East Medium 111 / 200
Quick answers
From the figures on this page.
Population
Where does Foglab base proof place among Rust servers?
In the top 69% of all ranked servers sits Foglab base proof, at #15,348 on hours played over seven days.
What is the current population on Foglab base proof?
At the moment Foglab base proof is offline, having last been seen 6 days 1 hours ago. Averaged over the past week: 0 players.
Map and rules
What is the current map on Foglab base proof?
A procedural map, generated by the game, is what Foglab base proof runs.
What are the rules on Foglab base proof, and what settings does it run?
No gather rate appears in the name of Foglab base proof. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
About the server
In which region is Foglab base proof based?
There is no region published for Foglab base proof. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 136.24.98.229:28015.
Is Foglab base proof up, and how good is its uptime?
Offline for now: Foglab base proof was last seen 6 days 1 hours ago. 0% is the uptime for the last 5 full days, up for 0 of 120 hours. The first sighting of it by Rust Wipe Tracker came on 22 October 2026.
On what Rust version does Foglab base proof operate?
The version on Foglab base proof is Rust network protocol 2634 and build 167781, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does Foglab base proof wipe, and at what times?
There are too few of Foglab base proof's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 6 days 1 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Foglab base proof part of?
You will find Foglab base proof on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it appears.
How should you read the tags on Foglab base proof?
The game's server browser picks up these Foglab base proof tags: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): Slot count: 4; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Foglab base proof?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 136.24.98.229:28015.