CPVA´s Test Server
Online 136.243.60.215:28080 checked 9m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 1 Oct, 18:08 UTC FW 19:08 UK · 26d agoForce wipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 29 Sep, 21:35 UTC 22:35 UK · 28d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 0
-
Sat 19 Sep, 22:01 UTC 23:01 UK · 38d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 10 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 183 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 140 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 43 / 1000
Quick answers
From the figures on this page.
Player count
Where does CPVA´s Test Server place among Rust servers?
A seven-day player-hours count places CPVA´s Test Server at #15,432: the top 69% of every ranked server.
Is CPVA´s Test Server busy at the moment?
Checking now: 0 players on 50 slots at CPVA´s Test Server. The seven-day average for this server is 0 players.
Server rules
Which map is active on CPVA´s Test Server?
Generated by the game with seed 1234567, the procedural map on CPVA´s Test Server is size 5,000. Identical size and seed give an identical map: view it on RustMaps from this page. You will see this map name: Custom Map.
What are the rules on CPVA´s Test Server, and what settings does it run?
The name of CPVA´s Test Server gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does CPVA´s Test Server run from?
There is no region published for CPVA´s Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 136.243.60.215:28080 is its address.
Does CPVA´s Test Server perform well?
The 48-hour average for server fps stands at 82, never dipping below 65. Buildings, deployables and all the rest of the world pushed its entity count as high as 117,318. Memory use peaked at 5,909 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
How reliable is CPVA´s Test Server, and is it currently online?
You can find CPVA´s Test Server online at present. The uptime it reports puts its last restart at about 6 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does CPVA´s Test Server operate?
The version on CPVA´s Test Server is Rust network protocol 2634 and build 166494, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How does CPVA´s Test Server handle its wipe days?
At their busiest, its recent wipes drew an average of 0 players. 0 hours after the latest wipe, the crowd reached its peak.
When does CPVA´s Test Server wipe? What schedule does it follow?
No next wipe can be predicted for CPVA´s Test Server, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 26 days 20 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is CPVA´s Test Server part of?
You will find CPVA´s Test Server on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on CPVA´s Test Server?
The game's server browser picks up these CPVA´s Test Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join CPVA´s Test Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 136.243.60.215:28080.