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Network live 11,747 servers online 54,200 players aboard 130 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

RustVR - Teste Local

Offline 138.0.174.158:28015 checked 4d ago

Tracking number · connect
Wipe progress · wiped 5d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 2 players now 0% full
07-day averagepeak 1
#12,189ranktop 55%
5d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 23 Oct, 22:35 UTC 23:35 UK · 5d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average 328 / 375
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 215 / 250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average 38 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average 30 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average 56 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average 74 / 200
Help desk

Quick answers

From the figures on this page.

Player count

Where does RustVR - Teste Local place among Rust servers?

A seven-day player-hours count places RustVR - Teste Local at #12,189: the top 55% of every ranked server.

What is the current population on RustVR - Teste Local?

The last sighting of RustVR - Teste Local was 4 days 23 hours ago; it is offline right now. The seven-day figures show an average of 0 players and a peak of 1.

Rules and settings

Which settings and rules apply on RustVR - Teste Local?

The name of RustVR - Teste Local gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.

About the server

In which region is RustVR - Teste Local based?

There is no region published for RustVR - Teste Local. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 138.0.174.158:28015.

How reliable is RustVR - Teste Local, and is it currently online?

Offline for now: RustVR - Teste Local was last seen 4 days 23 hours ago. 0% is the uptime for the last 4 full days, up for 0 of 96 hours. The first sighting of it by Rust Wipe Tracker came on 23 October 2026.

On what Rust version does RustVR - Teste Local operate?

Rust network protocol 2635 and build 168909 on Windows is what RustVR - Teste Local runs. The same protocol is required to join, and Steam takes care of updating it.

Map resets

How does RustVR - Teste Local handle its wipe days?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 1 hours passed before the crowd peaked.

On what schedule does RustVR - Teste Local reset its map?

There are too few of RustVR - Teste Local's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 5 days have passed since this world was made.

Server tags

Where does RustVR - Teste Local appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include RustVR - Teste Local are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it appears.

How should you read the tags on RustVR - Teste Local?

The game's server browser picks up these RustVR - Teste Local tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What is the process to join RustVR - Teste Local?

Enter client.connect 138.0.174.158:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp2
Max players It holds 2 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.