CarbonRustReactTest
Offline 138.124.39.79:28015 checked 44d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 60 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 99 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 33 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 113 / 700
- RustSpain.com | EU Main 344 / 350
Quick answers
From the figures on this page.
Player activity
How does CarbonRustReactTest compare with other Rust servers in the rankings?
Over the past seven days, CarbonRustReactTest has climbed to #13,264 for player hours, putting it in the top – of all ranked servers.
What is the current population on CarbonRustReactTest?
The last sighting of CarbonRustReactTest was 44 days 6 hours ago; it is offline right now.
Rules and settings
On what map does CarbonRustReactTest take place?
A procedural map, generated by the game, is what CarbonRustReactTest runs.
What are the rules on CarbonRustReactTest, and what settings does it run?
The name of CarbonRustReactTest gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Carbon. The VAC anti-cheat from Valve is enabled.
About the server
What location does CarbonRustReactTest run from?
You will find no region published by CarbonRustReactTest. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 138.124.39.79:28015.
How reliable is CarbonRustReactTest, and is it currently online?
Offline for now: CarbonRustReactTest was last seen 44 days 6 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is CarbonRustReactTest using?
The version on CarbonRustReactTest is Rust network protocol 2633 and build 163794, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does CarbonRustReactTest reset its map?
Its rhythm cannot yet be told: too few of CarbonRustReactTest's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 50 days 19 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is CarbonRustReactTest part of?
You will find CarbonRustReactTest on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on CarbonRustReactTest?
The game's server browser picks up these CarbonRustReactTest tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What steps do you take to join CarbonRustReactTest?
Enter client.connect 138.124.39.79:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.