TEST
Offline 138.124.85.71:28015 checked 23d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 2 Oct, 00:01 UTC 01:01 UK · 27d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Fri 18 Sep, 11:08 UTC 12:08 UK · 40d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 13.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Reddit.com/r/PlayRust - EU Hardcore 3 / 200
- [EU] Facepunch Hardcore 1 1 / 400
- Rustopia.gg - US Hardcore Trio 2 / 75
- Rustafied.com - AU Hardcore 3 / 100
- [US East] Facepunch Hardcore 1 4 / 400
- Rusticated.com - EU Hardcore Trio | Thursday Wipes 0 / 150
Quick answers
From the figures on this page.
Population
What is the ranking of TEST against other Rust servers?
In the top 66% of all ranked servers sits TEST, at #14,799 on hours played over seven days.
What is the current population on TEST?
At the moment TEST is offline, having last been seen 23 days 10 hours ago.
Rules and settings
What is the current map on TEST?
The map on TEST is procedural, produced by the game.
What settings and rules should you know for TEST?
No gather rate appears in the name of TEST. No group limit is published. You get hardcore here, Facepunch's most punishing mode. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
Server details
What location does TEST run from?
No region is published by TEST. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 138.124.85.71:28015.
Is TEST up, and how good is its uptime?
Offline for now: TEST was last seen 23 days 10 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does TEST operate?
The version on TEST is Rust network protocol 2634 and build 166494, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
What should you expect from wipe day on TEST?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
On what schedule does TEST reset its map?
Its rhythm cannot yet be told: too few of TEST's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 27 days 4 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is TEST part of?
These Rust Wipe Tracker lists take TEST: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
How should you read the tags on TEST?
gmhardcore (Game mode): Hardcore rules, which are harsher; mp10 (Max players): It holds 10 slots; ts0 (Group limit): Team play is disabled; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set are the tags TEST publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join TEST?
Enter client.connect 138.124.85.71:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.