Test_Dev_Server_Neruxnetzwerk
Offline 138.201.226.233:28023 checked 45d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 136 / 250
- Rustoria.co - EU East Long 118 / 200
- Rusty Moose |EU Main| 13 / 250
- Rustoria.co - EU Main 20 / 250
- Rustafied.com - EU Friday 10 / 100
- Rustoria.co - EU East Medium 18 / 200
Quick answers
From the figures on this page.
Player count
Where does Test_Dev_Server_Neruxnetzwerk place among Rust servers?
Over the past seven days, Test_Dev_Server_Neruxnetzwerk has climbed to #15,149 for player hours, putting it in the top – of all ranked servers.
Is Test_Dev_Server_Neruxnetzwerk busy at the moment?
At the moment Test_Dev_Server_Neruxnetzwerk is offline, having last been seen 45 days 9 hours ago.
Server rules
On what map does Test_Dev_Server_Neruxnetzwerk take place?
The map on Test_Dev_Server_Neruxnetzwerk is procedural, produced by the game.
Which settings and rules apply on Test_Dev_Server_Neruxnetzwerk?
No gather rate appears in the name of Test_Dev_Server_Neruxnetzwerk. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. The plugins run on Carbon. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Test_Dev_Server_Neruxnetzwerk?
You will find no region published by Test_Dev_Server_Neruxnetzwerk. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 138.201.226.233:28023.
What is the uptime of Test_Dev_Server_Neruxnetzwerk, and is it online?
Test_Dev_Server_Neruxnetzwerk is offline at the moment, with the last sighting 45 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is Test_Dev_Server_Neruxnetzwerk using?
Rust network protocol 2633 and build 162929 on Linux is what Test_Dev_Server_Neruxnetzwerk runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
On what schedule does Test_Dev_Server_Neruxnetzwerk reset its map?
There are too few of Test_Dev_Server_Neruxnetzwerk's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 54 days 12 hours have passed since this world was made.
Server tags
Where does Test_Dev_Server_Neruxnetzwerk appear across the Rust Wipe Tracker lists and filters?
You will find Test_Dev_Server_Neruxnetzwerk on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more and it appears.
How should you read the tags on Test_Dev_Server_Neruxnetzwerk?
The game's server browser picks up these Test_Dev_Server_Neruxnetzwerk tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^y (Carbon): The plugin framework here is Carbon. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to Test_Dev_Server_Neruxnetzwerk?
Enter client.connect 138.201.226.233:28023 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.