[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop
Online 138.201.250.71:28015 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 8d 7h.
The force wipe · high confidenceComing wipes
- 8d 7hThu 5 Nov, 19:00 UTC19:00 UKFW
- 36d 7hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 8d 7hNext wipe expected · the force wipe
-
Thu 1 Oct, 20:26 UTC FW 21:26 UK · 26d agoForce wipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Mon 28 Sep, 13:57 UTC 14:57 UK · 29d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 3.3 days
- Players before
- 0
-
Sat 26 Sep, 22:33 UTC 23:33 UK · 31d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.6 days
- Players before
- 0
-
Fri 18 Sep, 15:41 UTC 16:41 UK · 39d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 8.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl 28 / 300
- [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing 29 / 200
- [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing 20 / 200
- 1[PvE]Тульский|Русский|Classic+Ивенты 35 / 200
- [坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 38 / 100
- Zombie Land PVE Monthly | Raids | Skills | Custom Maps 9 / 100
Quick answers
From the figures on this page.
Player activity
Where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop place among Rust servers?
A seven-day player-hours count places [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop at #11,124: the top 50% of every ranked server.
Is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop busy at the moment?
The current count is 0 players on 100 slots for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Averaged over the past week: 0 players, peaking at 2. The busiest hour over the last 48 hours was 18:00 UTC, averaging 0 players.
Rules and settings
Which map is active on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
The game generates the procedural map on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop at size 5,000 with seed 496957. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
No gather rate appears in the name of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. 20 players is the most a group can hold. pve is the mode, other players cannot be fought. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
You will find no region published by [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 138.201.250.71:28015.
How smoothly does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run?
Server fps over the last 48 hours averaged 62; the lowest was 40. The world held as many as 159,101 entities: buildings, deployables and the rest. The highest memory reading was 6,199 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
What is the uptime of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, and is it online?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is up and online at the moment. Its reported uptime suggests a restart roughly 2 days 12 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop using?
Rust network protocol 2635 and build 168909 on Windows is what [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
What should you expect from wipe day on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
At their busiest, its recent wipes drew an average of 2 players. After 46 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 50% of recent cases. By day 2 it had fallen below half where the crowd did not hold.
When does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipe? What schedule does it follow?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. 26 days 14 hours have passed since this world was made. A wipe every month is the schedule given in its tags.
Tags and listings
On Rust Wipe Tracker, which lists and filters is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop part of?
The Rust Wipe Tracker lists that include [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop are: Modded Rust servers and Best Rust PvE servers. On the server list, apply Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it appears.
What is the meaning of the server tags on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
The game's server browser picks up these [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop tags: gmvanilla (Game mode): Vanilla survival gameplay; mp100 (Max players): The server has 100 slots; ts20 (Group limit): Team size caps at 20; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^p (PvE): No PvP here: the world is what threatens you; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Enter client.connect 138.201.250.71:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.
