test 2
Offline 138.36.33.38:28016 checked 7d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 28 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 33 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 13 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 1 / 1000
Quick answers
From the figures on this page.
Population
How does test 2 compare with other Rust servers in the rankings?
A seven-day player-hours count places test 2 at #13,106: the top 59% of every ranked server.
How many players are on test 2 right now?
At the moment test 2 is offline, having last been seen 7 days 1 hours ago. Averaged over the past week: 1 players, peaking at 1.
Rules and settings
What settings and rules should you know for test 2?
No gather rate appears in the name of test 2. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
About the server
What location does test 2 run from?
There is no region published for test 2. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 138.36.33.38:28016 is its address.
How reliable is test 2, and is it currently online?
The current status for test 2 is offline, last seen 7 days 1 hours ago. 1% is the uptime for the last 7 full days, up for 2 of 168 hours. It was first seen by Rust Wipe Tracker on 18 October 2026.
What Rust version is test 2 using?
The version on test 2 is Rust network protocol 2634 and build 167058, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does test 2 wipe? What schedule does it follow?
To tell its rhythm we would need more of test 2's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 21 days 13 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is test 2 part of?
You will find test 2 on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on test 2?
The game's server browser picks up these test 2 tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167058 (Build): The game build is 167058; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join test 2?
Enter client.connect 138.36.33.38:28016 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.