Test server
Offline 138.64.100.50:28015 checked 8h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 28 Oct, 12:51 UTC 12:51 UK · 8h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Sun 18 Oct, 06:16 UTC 07:16 UK · 10d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 10.3 days
- Players before
- 1
-
Sun 11 Oct, 14:02 UTC 15:02 UK · 17d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 6.7 days
- Players before
- 0
-
Sat 10 Oct, 12:37 UTC 13:37 UK · 18d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
-
Fri 2 Oct, 05:58 UTC 06:58 UK · 26d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 8.3 days
- Players before
- 0
-
Sat 26 Sep, 11:25 UTC 12:25 UK · 32d agoWipe delivered
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 5.8 days
- Players before
- 2
-
Fri 25 Sep, 12:57 UTC 13:57 UK · 33d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 529 / 575
- Rustoria.co - EU East Long 349 / 400
- Rusty Moose |EU Main| 42 / 250
- Rustoria.co - EU Main 39 / 250
- Rustafied.com - EU Friday 114 / 150
- Rustoria.co - EU East Medium 125 / 200
Quick answers
From the figures on this page.
Player activity
How does Test server compare with other Rust servers in the rankings?
Over the past seven days, Test server has climbed to #13,089 for player hours, putting it in the top 59% of all ranked servers.
What is the current population on Test server?
At the moment Test server is offline, having last been seen 8 hours ago. Averaged over the past week: 0 players, peaking at 1. The busiest hour over the last 48 hours was 13:00 UTC, averaging 1 players.
Server rules
On what map does Test server take place?
The game generates the procedural map that Test server runs.
What are the rules on Test server, and what settings does it run?
No gather rate appears in the name of Test server. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Server details
In which region is Test server based?
There is no region published for Test server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 138.64.100.50:28015.
What is the uptime of Test server, and is it online?
Test server is offline at the moment, with the last sighting 8 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 25 September 2026.
On what Rust version does Test server operate?
Rust network protocol 2635 and build 169505 on Windows is what Test server runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How does Test server handle its wipe days?
1 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1.5 it had fallen below half where the crowd did not hold.
On what schedule does Test server reset its map?
No next wipe can be predicted for Test server, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 8 hours.
Tags and filters
Where does Test server appear in Rust Wipe Tracker lists and filters?
You will find Test server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Test server?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs169505 (Build): It runs game build 169505; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set are the tags Test server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join Test server?
Enter client.connect 138.64.100.50:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.