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Network live 11,806 servers online 72,381 players aboard 114 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Test server

Offline 138.64.100.50:28015 checked 8h ago

Tracking number · connect
Wipe progress · wiped 8h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
1/ 10 players now 10% full
07-day averagepeak 1
#13,089ranktop 59%
8h agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeakWipe
00.250.50.75112:0013:00Wiped Wed 28 Oct, 12:51 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep1 Oct7 Oct14 Oct20 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.2 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1.5

The first 48 hours of its last wipes

Sun 18 OctSun 11 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 28 Oct, 12:51 UTC 12:51 UK · 8h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sun 18 Oct, 06:16 UTC 07:16 UK · 10d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    10.3 days
    Players before
    1
  3. Sun 11 Oct, 14:02 UTC 15:02 UK · 17d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    6.7 days
    Players before
    0
  4. Sat 10 Oct, 12:37 UTC 13:37 UK · 18d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  5. Fri 2 Oct, 05:58 UTC 06:58 UK · 26d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    8.3 days
    Players before
    0
  6. Sat 26 Sep, 11:25 UTC 12:25 UK · 32d ago
    Wipe delivered
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    5.8 days
    Players before
    2
  7. Fri 25 Sep, 12:57 UTC 13:57 UK · 33d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average 529 / 575
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 349 / 400
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average 42 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average 39 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average 114 / 150
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average 125 / 200
Help desk

Quick answers

From the figures on this page.

Player activity

How does Test server compare with other Rust servers in the rankings?

Over the past seven days, Test server has climbed to #13,089 for player hours, putting it in the top 59% of all ranked servers.

What is the current population on Test server?

At the moment Test server is offline, having last been seen 8 hours ago. Averaged over the past week: 0 players, peaking at 1. The busiest hour over the last 48 hours was 13:00 UTC, averaging 1 players.

Server rules

On what map does Test server take place?

The game generates the procedural map that Test server runs.

What are the rules on Test server, and what settings does it run?

No gather rate appears in the name of Test server. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.

Server details

In which region is Test server based?

There is no region published for Test server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 138.64.100.50:28015.

What is the uptime of Test server, and is it online?

Test server is offline at the moment, with the last sighting 8 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 25 September 2026.

On what Rust version does Test server operate?

Rust network protocol 2635 and build 169505 on Windows is what Test server runs. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

How does Test server handle its wipe days?

1 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1.5 it had fallen below half where the crowd did not hold.

On what schedule does Test server reset its map?

No next wipe can be predicted for Test server, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 8 hours.

Tags and filters

Where does Test server appear in Rust Wipe Tracker lists and filters?

You will find Test server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Test server?

gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs169505 (Build): It runs game build 169505; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set are the tags Test server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What is the process to join Test server?

Enter client.connect 138.64.100.50:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs169505,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs169505
Build It runs game build 169505.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.