Rust Devblog Server
Offline 139.100.246.234:28015 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 60 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 105 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 23 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 81 / 700
- RustSpain.com | EU Main 79 / 200
Quick answers
From the figures on this page.
Player activity
Where does Rust Devblog Server place among Rust servers?
Over the past seven days, Rust Devblog Server has climbed to #15,261 for player hours, putting it in the top 69% of all ranked servers.
Is Rust Devblog Server busy at the moment?
The last sighting of Rust Devblog Server was 5 days 9 hours ago; it is offline right now. Averaged over the past week: 0 players.
Server rules
On what map does Rust Devblog Server take place?
A procedural map, generated by the game, is what Rust Devblog Server runs.
What are the rules on Rust Devblog Server, and what settings does it run?
No gather rate appears in the name of Rust Devblog Server. The group limit goes unpublished. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched off.
Server details
What location does Rust Devblog Server run from?
There is no region published for Rust Devblog Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 139.100.246.234:28015.
Is Rust Devblog Server up, and how good is its uptime?
Rust Devblog Server is offline at the moment, with the last sighting 5 days 9 hours ago. 0% is the uptime for the last 5 full days, up for 0 of 120 hours. 24 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Rust Devblog Server using?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does Rust Devblog Server wipe? What schedule does it follow?
To tell its rhythm we would need more of Rust Devblog Server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 32 days 7 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Rust Devblog Server part of?
You will find Rust Devblog Server on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What is the meaning of the server tags on Rust Devblog Server?
Read off the game's server browser, the tags for Rust Devblog Server are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; v2362 (Protocol): Join only if your game runs protocol 2362; ptrak (Networking): RakNet handles networking, as standard for the game; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): The owner or a plugin set this non-standard tag; stok (Custom tag): The owner or a plugin set this non-standard tag. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join Rust Devblog Server?
Enter client.connect 139.100.246.234:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.