Rust Devblog Server
Offline 139.100.246.92:28015 checked 14d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 143 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 189 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 78 / 700
- RustSpain.com | EU Main 10 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 19 / 1000
Quick answers
From the figures on this page.
Population
Where does Rust Devblog Server place among Rust servers?
Over the past seven days, Rust Devblog Server has climbed to #15,199 for player hours, putting it in the top 70% of all ranked servers.
Is Rust Devblog Server busy at the moment?
The last sighting of Rust Devblog Server was 14 days 11 hours ago; it is offline right now.
Map and rules
What is the current map on Rust Devblog Server?
The game generates the procedural map that Rust Devblog Server runs.
What are the rules on Rust Devblog Server, and what settings does it run?
The name of Rust Devblog Server gives no gather rate. The group limit goes unpublished. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. VAC, the anti-cheat from Valve, is not active.
Operator and location
In which region is Rust Devblog Server based?
There is no region published for Rust Devblog Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 139.100.246.92:28015.
How reliable is Rust Devblog Server, and is it currently online?
Rust Devblog Server is offline at the moment, with the last sighting 14 days 11 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 14 October 2026.
On what Rust version does Rust Devblog Server operate?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does Rust Devblog Server reset its map?
To tell its rhythm we would need more of Rust Devblog Server's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 31 days 10 hours.
Tags and listings
Where does Rust Devblog Server appear in Rust Wipe Tracker lists and filters?
You will find Rust Devblog Server on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y and it appears.
What is the meaning of the server tags on Rust Devblog Server?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; v2362 (Protocol): Protocol 2362 is required; a different version can't join; ptrak (Networking): The network layer is RakNet, Rust's standard; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): The owner or a plugin set this non-standard tag; stok (Custom tag): The owner or a plugin set this non-standard tag are the tags Rust Devblog Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join Rust Devblog Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 139.100.246.92:28015.