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Network live 11,801 servers online 73,164 players aboard 113 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Reproductionrebuilt

Offline 14.1.89.24:28115 checked 19d ago

Tracking number · connect
Wipe progress · wiped 19d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 1 players now 0% full
07-day averagepeak –
#15,863ranktop 72%
19d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 9 Oct, 05:42 UTC 06:42 UK · 19d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average 533 / 575
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 360 / 400
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average 43 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average 39 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average 119 / 150
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average 129 / 200
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of Reproductionrebuilt against other Rust servers?

A seven-day player-hours count places Reproductionrebuilt at #15,863: the top 72% of every ranked server.

Is Reproductionrebuilt busy at the moment?

The last sighting of Reproductionrebuilt was 19 days 6 hours ago; it is offline right now.

Rules and settings

On what map does Reproductionrebuilt take place?

The game generates the procedural map that Reproductionrebuilt runs.

Which settings and rules apply on Reproductionrebuilt?

No gather rate appears in the name of Reproductionrebuilt. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.

Server details

What location does Reproductionrebuilt run from?

No region is published by Reproductionrebuilt. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 14.1.89.24:28115.

Is Reproductionrebuilt up, and how good is its uptime?

The current status for Reproductionrebuilt is offline, last seen 19 days 6 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 9 October 2026.

On what Rust version does Reproductionrebuilt operate?

On Windows, Reproductionrebuilt runs Rust network protocol 2634 and build 167231. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

How does Reproductionrebuilt handle its wipe days?

The average busiest point of its recent wipes was 1 players. After 0 hours the latest wipe's crowd hit its peak.

How often does Reproductionrebuilt wipe, and at what times?

To tell its rhythm we would need more of Reproductionrebuilt's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 19 days 15 hours.

Tags and filters

Where does Reproductionrebuilt appear in Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Reproductionrebuilt are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is the meaning of the server tags on Reproductionrebuilt?

The game's server browser picks up these Reproductionrebuilt tags: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What steps do you take to join Reproductionrebuilt?

Enter client.connect 14.1.89.24:28115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players The server has 1 slots.
ts8
Group limit 8 per team, which is the default.
v2634
Protocol Join only if your game runs protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.