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Network live 11,591 servers online 34,139 players aboard 62 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

A Dev Server

Online 141.0.97.106:28015 checked 11m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 4d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 5 players now 0% full
07-day averagepeak –
#15,425ranktop 69%
4d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

05010015020005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

36 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Fri 23 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 23 Oct, 11:35 UTC 12:35 UK · 4d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 17 Sep, 11:26 UTC 12:26 UK · 40d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    36 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 159 on average 44 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 129 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average 52 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 25 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 4 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average 7 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

How does A Dev Server compare with other Rust servers in the rankings?

In the top 69% of all ranked servers sits A Dev Server, at #15,425 on hours played over seven days.

What is the current population on A Dev Server?

Checking now: 0 players on 5 slots at A Dev Server. For the last seven days the average player count was 0.

Map and rules

Which map is active on A Dev Server?

The game generates the procedural map on A Dev Server at size 4,000 with seed 12345. You can see the map on RustMaps from this page, since one size and seed give one map.

What are the rules on A Dev Server, and what settings does it run?

No gather rate appears in the name of A Dev Server. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.

Server details

In which region is A Dev Server based?

No region is published by A Dev Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 141.0.97.106:28015.

How smoothly does A Dev Server run?

Server fps over the last 48 hours averaged 125; the lowest was 90. Buildings, deployables and all the rest of the world pushed its entity count as high as 91,662. Memory use peaked at 3,118 MB. Lag, to players, means low fps alongside an entity count on the rise.

What is the uptime of A Dev Server, and is it online?

A Dev Server is up and online at the moment. About 4 days 15 hours ago is when it last restarted, judged by the uptime it gives. 65% is the uptime for the last 7 full days, up for 109 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

What Rust version is A Dev Server using?

The version on A Dev Server is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

What happens on A Dev Server when wipe day arrives?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half where the crowd did not hold.

When does A Dev Server wipe? What schedule does it follow?

There are too few of A Dev Server's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 4 days 16 hours have passed since this world was made.

Tags and filters

On Rust Wipe Tracker, which lists and filters is A Dev Server part of?

You will find A Dev Server on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on A Dev Server?

The game's server browser picks up these A Dev Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp5 (Max players): Slot count: 5; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What is the process to join A Dev Server?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 141.0.97.106:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp5
Max players Slot count: 5.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.