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Network live 11,681 servers online 34,835 players aboard 93 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Core Community | Hub & Lobby

Offline 141.101.175.112:28015 checked 9d ago

moddedoxidepve
Tracking number · connect
Wipe progress · wiped 11d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 50 players now 0% full
07-day averagepeak –
#15,308ranktop 70%
11d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct21 Oct23 Oct24 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 250 on average 267 / 2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average 98 / 2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 104 on average 130 / 200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average 35 / 200
  5. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average 46 / 300
  6. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average 7 / 100
Help desk

Quick answers

From the figures on this page.

Population

How does Core Community | Hub & Lobby compare with other Rust servers in the rankings?

Over the past seven days, Core Community | Hub & Lobby has climbed to #15,308 for player hours, putting it in the top 70% of all ranked servers.

Is Core Community | Hub & Lobby busy at the moment?

The last sighting of Core Community | Hub & Lobby was 9 days 12 hours ago; it is offline right now.

Map and rules

Which map is active on Core Community | Hub & Lobby?

A procedural map, generated by the game, is what Core Community | Hub & Lobby runs.

What are the rules on Core Community | Hub & Lobby, and what settings does it run?

You will not find a gather rate in the name of Core Community | Hub & Lobby. Up to 8 players can join a group, the default for the game. It runs pve, fighting between players is off. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.

About the server

What is the location of Core Community | Hub & Lobby?

There is no region published for Core Community | Hub & Lobby. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 141.101.175.112:28015.

How reliable is Core Community | Hub & Lobby, and is it currently online?

Core Community | Hub & Lobby is offline at the moment, with the last sighting 9 days 12 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 18 October 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does Core Community | Hub & Lobby operate?

Rust network protocol 2634 and build 167398 on Windows is what Core Community | Hub & Lobby runs. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

How often does Core Community | Hub & Lobby wipe, and at what times?

There are too few of Core Community | Hub & Lobby's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 11 days 7 hours.

Server tags

Where does Core Community | Hub & Lobby appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Core Community | Hub & Lobby: Modded Rust servers and Best Rust PvE servers. On the server list, apply Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.

How should you read the tags on Core Community | Hub & Lobby?

Read off the game's server browser, the tags for Core Community | Hub & Lobby are: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167398 (Build): It runs game build 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^p (PvE): There's no player combat; the world itself is the threat; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

How do you connect to Core Community | Hub & Lobby?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 141.101.175.112:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team, which is the default.
v2634
Protocol Protocol 2634 is required; a different version can't join.
cs167398
Build It runs game build 167398.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Gameplay

^p
PvE There's no player combat; the world itself is the threat.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.