Core Community | Hub & Lobby
Offline 141.101.175.121:28015 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 43 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 48 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 17 / 700
- RustSpain.com | EU Main 1 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 4 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of Core Community | Hub & Lobby against other Rust servers?
In the top 69% of all ranked servers sits Core Community | Hub & Lobby, at #15,351 on hours played over seven days.
How many players are on Core Community | Hub & Lobby right now?
The last sighting of Core Community | Hub & Lobby was 6 days 12 hours ago; it is offline right now. For the last seven days the average player count was 0.
Rules and settings
What is the current map on Core Community | Hub & Lobby?
The map on Core Community | Hub & Lobby is procedural, produced by the game.
What are the rules on Core Community | Hub & Lobby, and what settings does it run?
No gather rate appears in the name of Core Community | Hub & Lobby. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of Core Community | Hub & Lobby?
You will find no region published by Core Community | Hub & Lobby. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 141.101.175.121:28015.
What is the uptime of Core Community | Hub & Lobby, and is it online?
Core Community | Hub & Lobby is offline at the moment, with the last sighting 6 days 12 hours ago. 1% is the uptime for the last 7 full days, up for 1 of 168 hours. 19 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Core Community | Hub & Lobby operate?
On Windows, Core Community | Hub & Lobby runs Rust network protocol 2634 and build 167398. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does Core Community | Hub & Lobby wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Core Community | Hub & Lobby's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 11 days 9 hours.
Server tags
Where does Core Community | Hub & Lobby appear across the Rust Wipe Tracker lists and filters?
You will find Core Community | Hub & Lobby on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
What is the meaning of the server tags on Core Community | Hub & Lobby?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Core Community | Hub & Lobby publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join Core Community | Hub & Lobby?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 141.101.175.121:28015.