Rust lifecycle test
Offline 141.94.64.178:48015 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Monday 2 November, 04:09 UTC · 04:09 UK, in 4d 23h.
Every Monday at 04:09 UTC · high confidenceComing wipes
- 4d 23hMon 2 Nov, 04:09 UTC04:09 UK
- 8d 14hThu 5 Nov, 19:00 UTC19:00 UKFW
- 11d 23hMon 9 Nov, 04:09 UTC04:09 UK
- 18d 23hMon 16 Nov, 04:09 UTC04:09 UK
- 25d 23hMon 23 Nov, 04:09 UTC04:09 UK
- 32d 23hMon 30 Nov, 04:09 UTC04:09 UK
- 36d 14hThu 3 Dec, 19:00 UTC19:00 UKFW
- 39d 23hMon 7 Dec, 04:09 UTC04:09 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 2 Nov, 04:09 UTC04:09 UK · in 4d 23hNext wipe expected · every Monday at 04:09 UTC
-
Mon 26 Oct, 04:09 UTC 04:09 UK · 2d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Mon 19 Oct, 04:08 UTC 05:08 UK · 9d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 7 days
- Players before
- 0
-
Mon 12 Oct, 04:13 UTC 05:13 UK · 16d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 7 days
- Players before
- 0
-
Mon 5 Oct, 04:08 UTC 05:08 UK · 23d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 7 days
- Players before
- 0
-
Mon 28 Sep, 04:10 UTC 05:10 UK · 30d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 7 days
- Players before
- 0
-
Mon 21 Sep, 04:05 UTC 05:05 UK · 37d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 216 / 250
- Rustoria.co - EU Main 14 / 250
- Rusty Moose |EU Main| 17 / 250
- Rustoria.co - EU East Long 125 / 200
- Rustoria.co - EU East Medium 43 / 200
- Rustafied.com - EU Friday 39 / 100
Quick answers
From the figures on this page.
Population
What is the ranking of Rust lifecycle test against other Rust servers?
Over the past seven days, Rust lifecycle test has climbed to #15,425 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on Rust lifecycle test?
At the moment Rust lifecycle test is offline, having last been seen 2 days ago. For the last seven days the average player count was 0.
Map and rules
Which map is active on Rust lifecycle test?
A procedural map, generated by the game, is what Rust lifecycle test runs.
Which settings and rules apply on Rust lifecycle test?
The name of Rust lifecycle test gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
About the server
What location does Rust lifecycle test run from?
There is no region published for Rust lifecycle test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 141.94.64.178:48015 is its address.
What is the uptime of Rust lifecycle test, and is it online?
Offline for now: Rust lifecycle test was last seen 2 days ago. 1% is the uptime for the last 7 full days, up for 1 of 168 hours. 14 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Rust lifecycle test using?
On Linux, Rust lifecycle test runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
What happens on Rust lifecycle test when wipe day arrives?
0 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
How often does Rust lifecycle test wipe, and at what times?
The wipe rhythm at Rust lifecycle test is every Monday at 04:09 UTC. Monday 2 November at 04:09 UTC is when its next wipe is due. The world it is running was made 2 days.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Rust lifecycle test part of?
These Rust Wipe Tracker lists take Rust lifecycle test: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days and it appears.
What is the meaning of the server tags on Rust lifecycle test?
gmrust (Game mode): Survival in standard Rust; mp8 (Max players): It holds 8 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set are the tags Rust lifecycle test publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to Rust lifecycle test?
Enter client.connect 141.94.64.178:48015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.