Local Practice Server
Offline 141.98.255.141:28015 checked 22h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 246 / 300
- Rustoria.co - EU Main 15 / 250
- Rusty Moose |EU Main| 33 / 250
- Rustoria.co - EU East Long 120 / 200
- Rustoria.co - EU East Medium 46 / 200
- Rustafied.com - EU Friday 51 / 100
Quick answers
From the figures on this page.
Player count
Where does Local Practice Server place among Rust servers?
Over the past seven days, Local Practice Server has climbed to #15,420 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on Local Practice Server?
The last sighting of Local Practice Server was 22 hours ago; it is offline right now. The seven-day average for this server is 0 players.
Rules and settings
Which map is active on Local Practice Server?
A procedural map, generated by the game, is what Local Practice Server runs.
What are the rules on Local Practice Server, and what settings does it run?
No gather rate appears in the name of Local Practice Server. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Server details
In which region is Local Practice Server based?
You will find no region published by Local Practice Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 141.98.255.141:28015 is its address.
How reliable is Local Practice Server, and is it currently online?
Local Practice Server is offline at the moment, with the last sighting 22 hours ago. The first sighting of it by Rust Wipe Tracker came on 27 October 2026.
What Rust version is Local Practice Server using?
The version on Local Practice Server is Rust network protocol 2635 and build 168909, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does Local Practice Server wipe, and at what times?
There are too few of Local Practice Server's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 2 days 21 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Local Practice Server part of?
You will find Local Practice Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Local Practice Server?
The game's server browser picks up these Local Practice Server tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join Local Practice Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 141.98.255.141:28015.