CorrosiveMods Local Development
Offline 142.117.33.159:28015 checked 11d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 36 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 65 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 24 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 73 / 700
- RustSpain.com | EU Main 281 / 310
Quick answers
From the figures on this page.
Player activity
Where does CorrosiveMods Local Development place among Rust servers?
Over the past seven days, CorrosiveMods Local Development has climbed to #15,248 for player hours, putting it in the top 69% of all ranked servers.
Is CorrosiveMods Local Development busy at the moment?
The last sighting of CorrosiveMods Local Development was 11 days 1 hours ago; it is offline right now.
Map and rules
On what map does CorrosiveMods Local Development take place?
The game generates the procedural map that CorrosiveMods Local Development runs.
What settings and rules should you know for CorrosiveMods Local Development?
You will not find a gather rate in the name of CorrosiveMods Local Development. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In which region is CorrosiveMods Local Development based?
You will find no region published by CorrosiveMods Local Development. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 142.117.33.159:28015 is its address.
What is the uptime of CorrosiveMods Local Development, and is it online?
Offline for now: CorrosiveMods Local Development was last seen 11 days 1 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 18 October 2026.
What Rust version is CorrosiveMods Local Development using?
Rust network protocol 2634 and build 167781 on Windows is what CorrosiveMods Local Development runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does CorrosiveMods Local Development wipe, and at what times?
There are too few of CorrosiveMods Local Development's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 11 days 3 hours.
Tags and filters
Where does CorrosiveMods Local Development appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include CorrosiveMods Local Development are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on CorrosiveMods Local Development?
gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): Slot count: 4; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags CorrosiveMods Local Development publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What steps do you take to join CorrosiveMods Local Development?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 142.117.33.159:28015.