dill.moe
Offline 142.126.20.208:28015 checked 36d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 231 / 275
- Rustoria.co - EU East Long 315 / 350
- Rusty Moose |EU Main| 765 / 1000
- Rustafied.com - EU Friday 46 / 100
- Rustoria.co - EU Main 893 / 950
- Rustoria.co - EU East Medium 739 / 800
Quick answers
From the figures on this page.
Player count
How does dill.moe compare with other Rust servers in the rankings?
A seven-day player-hours count places dill.moe at #15,460: the top 71% of every ranked server.
What is the current population on dill.moe?
At the moment dill.moe is offline, having last been seen 36 days 5 hours ago.
Server rules
Which map is active on dill.moe?
Generated by the game with seed 1337, the procedural map on dill.moe is size 4,500. Size and seed match means the map matches, so you can view it on RustMaps from this page.
Which settings and rules apply on dill.moe?
You will not find a gather rate in the name of dill.moe. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Server details
What location does dill.moe run from?
You will find no region published by dill.moe. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 142.126.20.208:28015.
Is dill.moe up, and how good is its uptime?
dill.moe is offline at the moment, with the last sighting 36 days 5 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 23 September 2026.
On what Rust version does dill.moe operate?
On Linux, dill.moe runs Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does dill.moe wipe? What schedule does it follow?
There are too few of dill.moe's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 38 days 4 hours.
Tags and listings
Where does dill.moe appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include dill.moe are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on dill.moe?
The game's server browser picks up these dill.moe tags: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The server has 200 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to dill.moe?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 142.126.20.208:28015.