POOPOOLOOPOO
Offline 142.126.254.72:21001 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 236 / 275
- Rustoria.co - EU East Long 316 / 350
- Rusty Moose |EU Main| 771 / 1000
- Rustafied.com - EU Friday 47 / 100
- Rustoria.co - EU Main 894 / 950
- Rustoria.co - EU East Medium 744 / 800
Quick answers
From the figures on this page.
Player activity
How does POOPOOLOOPOO compare with other Rust servers in the rankings?
Over the past seven days, POOPOOLOOPOO has climbed to #15,269 for player hours, putting it in the top 68% of all ranked servers.
How many players are on POOPOOLOOPOO right now?
At the moment POOPOOLOOPOO is offline, having last been seen 6 days 19 hours ago. Averaged over the past week: 0 players.
Map and rules
Which map is active on POOPOOLOOPOO?
The game generates the procedural map that POOPOOLOOPOO runs.
What settings and rules should you know for POOPOOLOOPOO?
The name of POOPOOLOOPOO gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What location does POOPOOLOOPOO run from?
You will find no region published by POOPOOLOOPOO. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 142.126.254.72:21001.
How reliable is POOPOOLOOPOO, and is it currently online?
POOPOOLOOPOO is offline at the moment, with the last sighting 6 days 19 hours ago. 11% is the uptime for the last 7 full days, up for 18 of 168 hours. It was first seen by Rust Wipe Tracker on 20 October 2026.
What Rust version is POOPOOLOOPOO using?
On Linux, POOPOOLOOPOO runs Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does POOPOOLOOPOO wipe? What schedule does it follow?
To tell its rhythm we would need more of POOPOOLOOPOO's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 9 days 16 hours have passed since this world was made.
Tags and filters
On Rust Wipe Tracker, which lists and filters is POOPOOLOOPOO part of?
The Rust Wipe Tracker lists that include POOPOOLOOPOO are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on POOPOOLOOPOO?
The game's server browser picks up these POOPOOLOOPOO tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to POOPOOLOOPOO?
Enter client.connect 142.126.254.72:21001 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.