HordeMind Dev
Offline 142.183.237.42:28015 checked 12h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 102 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 120 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 46 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 20 / 1000
Quick answers
From the figures on this page.
Population
How does HordeMind Dev compare with other Rust servers in the rankings?
In the top 69% of all ranked servers sits HordeMind Dev, at #15,338 on hours played over seven days.
Is HordeMind Dev busy at the moment?
At the moment HordeMind Dev is offline, having last been seen 12 hours ago. For the last seven days the average player count was 0.
Map and rules
On what map does HordeMind Dev take place?
The game generates the procedural map that HordeMind Dev runs.
What settings and rules should you know for HordeMind Dev?
No gather rate appears in the name of HordeMind Dev. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of HordeMind Dev?
There is no region published for HordeMind Dev. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 142.183.237.42:28015 is its address.
How reliable is HordeMind Dev, and is it currently online?
The current status for HordeMind Dev is offline, last seen 12 hours ago. 19 of 24 hours were up in the last 1 full day, a 79% share. 27 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does HordeMind Dev operate?
Rust network protocol 2635 and build 168909 on Windows is what HordeMind Dev runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does HordeMind Dev reset its map?
Its rhythm cannot yet be told: too few of HordeMind Dev's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 6 days 1 hours have passed since this world was made.
Tags and listings
Where does HordeMind Dev appear across the Rust Wipe Tracker lists and filters?
You will find HordeMind Dev on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on HordeMind Dev?
Read off the game's server browser, the tags for HordeMind Dev are: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): It holds 8 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What steps do you take to join HordeMind Dev?
Enter client.connect 142.183.237.42:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.