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Network live 11,837 servers online 77,657 players aboard 257 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Kyle's SeaSkull Server

Offline 143.105.21.224:28015 checked 27d ago

Tracking number · connect
Wipe progress · wiped 28d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 10 players now 0% full
07-day averagepeak –
#16,032ranktop 69%
28d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 1 Oct, 13:15 UTC 14:15 UK · 28d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average 555 / 625
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 411 / 450
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average 175 / 250
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average 53 / 100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average 178 / 250
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average 346 / 225
Help desk

Quick answers

From the figures on this page.

Player activity

Where does Kyle's SeaSkull Server place among Rust servers?

A seven-day player-hours count places Kyle's SeaSkull Server at #16,032: the top 69% of every ranked server.

What is the current population on Kyle's SeaSkull Server?

The last sighting of Kyle's SeaSkull Server was 27 days 19 hours ago; it is offline right now.

Map and rules

Which settings and rules apply on Kyle's SeaSkull Server?

You will not find a gather rate in the name of Kyle's SeaSkull Server. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.

Operator and location

What location does Kyle's SeaSkull Server run from?

You will find no region published by Kyle's SeaSkull Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 143.105.21.224:28015.

How reliable is Kyle's SeaSkull Server, and is it currently online?

The current status for Kyle's SeaSkull Server is offline, last seen 27 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 1 October 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does Kyle's SeaSkull Server operate?

Rust network protocol 2633 and build 165217 on Windows is what Kyle's SeaSkull Server runs. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

What happens on Kyle's SeaSkull Server when wipe day arrives?

At their busiest, its recent wipes drew an average of 1 players. After 1 hours the latest wipe's crowd hit its peak.

When does Kyle's SeaSkull Server wipe? What schedule does it follow?

Its rhythm cannot yet be told: too few of Kyle's SeaSkull Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 28 days 1 hours.

Tags and filters

Where does Kyle's SeaSkull Server appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Kyle's SeaSkull Server: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.

How should you read the tags on Kyle's SeaSkull Server?

gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set are the tags Kyle's SeaSkull Server publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

What is the process to join Kyle's SeaSkull Server?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 143.105.21.224:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol Protocol 2633 is required; a different version can't join.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.