blueprints-test
Offline 144.6.158.173:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 16 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 21 Oct, 11:48 UTC 12:48 UK · 7d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of blueprints-test against other Rust servers?
In the top 69% of all ranked servers sits blueprints-test, at #15,426 on hours played over seven days.
What is the current population on blueprints-test?
At the moment blueprints-test is offline, having last been seen 4 days 16 hours ago. Averaged over the past week: 0 players.
Map and rules
On what map does blueprints-test take place?
The game generates the procedural map that blueprints-test runs.
What are the rules on blueprints-test, and what settings does it run?
You will not find a gather rate in the name of blueprints-test. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of blueprints-test?
No region is published by blueprints-test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 144.6.158.173:28015 is its address.
How reliable is blueprints-test, and is it currently online?
blueprints-test is offline at the moment, with the last sighting 4 days 16 hours ago. 6% is the uptime for the last 6 full days, up for 8 of 144 hours. The first sighting of it by Rust Wipe Tracker came on 21 October 2026.
What Rust version is blueprints-test using?
Rust network protocol 2634 and build 167781 on Windows is what blueprints-test runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
What happens on blueprints-test when wipe day arrives?
0 players is the average peak across its recent wipes. 16 hours after the latest wipe, the crowd reached its peak.
On what schedule does blueprints-test reset its map?
There are too few of blueprints-test's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 7 days 11 hours.
Tags and listings
Where does blueprints-test appear in Rust Wipe Tracker lists and filters?
You will find blueprints-test on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on blueprints-test?
The game's server browser picks up these blueprints-test tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join blueprints-test?
Enter client.connect 144.6.158.173:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.