Rust4Rust test server
Offline 145.140.26.186:28015 checked 42d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 55 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 46 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 54 / 700
- RustSpain.com | EU Main 7 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 8 / 1000
Quick answers
From the figures on this page.
Player activity
How does Rust4Rust test server compare with other Rust servers in the rankings?
A seven-day player-hours count places Rust4Rust test server at #15,489: the top – of every ranked server.
How many players are on Rust4Rust test server right now?
The last sighting of Rust4Rust test server was 42 days 15 hours ago; it is offline right now.
Server rules
On what map does Rust4Rust test server take place?
The map on Rust4Rust test server is procedural, produced by the game.
What are the rules on Rust4Rust test server, and what settings does it run?
You will not find a gather rate in the name of Rust4Rust test server. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.
About the server
In which region is Rust4Rust test server based?
No region is published by Rust4Rust test server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 145.140.26.186:28015.
Is Rust4Rust test server up, and how good is its uptime?
Rust4Rust test server is offline at the moment, with the last sighting 42 days 15 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 16 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Rust4Rust test server operate?
Rust network protocol 2633 and build 163794 on Linux is what Rust4Rust test server runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does Rust4Rust test server reset its map?
Its rhythm cannot yet be told: too few of Rust4Rust test server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 43 days 2 hours.
Tags and listings
Where does Rust4Rust test server appear across the Rust Wipe Tracker lists and filters?
You will find Rust4Rust test server on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on Rust4Rust test server?
Read off the game's server browser, the tags for Rust4Rust test server are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join Rust4Rust test server?
Enter client.connect 145.140.26.186:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.