Testserver-Local
Offline 145.224.73.164:28015 checked 19d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 6d 22h.
The force wipeWipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 6d 22hNext wipe expected · the force wipe
- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 58 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 153 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 19 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 119 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 219 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 384 / 1000
Quick answers
From the figures on this page.
Player activity
How does Testserver-Local compare with other Rust servers in the rankings?
In the top 72% of all ranked servers sits Testserver-Local, at #15,842 on hours played over seven days.
How many players are on Testserver-Local right now?
At the moment Testserver-Local is offline, having last been seen 19 days 21 hours ago.
Server rules
What is the current map on Testserver-Local?
A procedural map, generated by the game, is what Testserver-Local runs.
What are the rules on Testserver-Local, and what settings does it run?
No gather rate appears in the name of Testserver-Local. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of Testserver-Local?
No region is published by Testserver-Local. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 145.224.73.164:28015.
Is Testserver-Local up, and how good is its uptime?
Testserver-Local is offline at the moment, with the last sighting 19 days 21 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 9 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Testserver-Local using?
On Windows, Testserver-Local runs Rust network protocol 2634 and build 167398. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does Testserver-Local wipe? What schedule does it follow?
This next-wipe estimate for Testserver-Local is based on the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. 19 days 21 hours have passed since this world was made. In its tags it publishes the wipe schedule: monthly.
Tags and filters
Where does Testserver-Local appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Testserver-Local: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Testserver-Local?
Read off the game's server browser, the tags for Testserver-Local are: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to Testserver-Local?
Enter client.connect 145.224.73.164:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.