LinuxGSM
Offline 145.224.75.66:28015 checked 36d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 22 Sep, 12:44 UTC 13:44 UK · 37d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 343 / 400
- Rustoria.co - EU East Long 458 / 500
- Rusty Moose |EU Main| 979 / 1000
- Rustafied.com - EU Friday 52 / 100
- Rustoria.co - EU Main 983 / 1000
- Rustoria.co - US Main 37 / 250
Quick answers
From the figures on this page.
Population
What is the ranking of LinuxGSM against other Rust servers?
Over the past seven days, LinuxGSM has climbed to #13,198 for player hours, putting it in the top 57% of all ranked servers.
What is the current population on LinuxGSM?
At the moment LinuxGSM is offline, having last been seen 36 days 19 hours ago.
Rules and settings
Which map is active on LinuxGSM?
The map on LinuxGSM is procedural, produced by the game.
What settings and rules should you know for LinuxGSM?
You will not find a gather rate in the name of LinuxGSM. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is not active.
About the server
In which region is LinuxGSM based?
There is no region published for LinuxGSM. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 145.224.75.66:28015.
Is LinuxGSM up, and how good is its uptime?
LinuxGSM is offline at the moment, with the last sighting 36 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 22 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is LinuxGSM using?
Rust network protocol 2633 and build 165217 on Linux is what LinuxGSM runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What happens on LinuxGSM when wipe day arrives?
1 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
On what schedule does LinuxGSM reset its map?
Its rhythm cannot yet be told: too few of LinuxGSM's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 36 days 23 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is LinuxGSM part of?
You will find LinuxGSM on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on LinuxGSM?
gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags LinuxGSM publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join LinuxGSM?
Enter client.connect 145.224.75.66:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.