Procedural Map
Offline 145.255.157.199:28015 checked 41d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 535 / 625
- Rustoria.co - EU Main 32 / 250
- Rusty Moose |EU Main| 56 / 250
- Rustoria.co - EU East Long 281 / 325
- Rustoria.co - EU East Medium 110 / 200
- Rustafied.com - EU Friday 125 / 150
Quick answers
From the figures on this page.
Player activity
How does Procedural Map compare with other Rust servers in the rankings?
In the top – of all ranked servers sits Procedural Map, at #15,509 on hours played over seven days.
How many players are on Procedural Map right now?
At the moment Procedural Map is offline, having last been seen 41 days 2 hours ago.
Rules and settings
On what map does Procedural Map take place?
The map on Procedural Map is procedural, produced by the game.
What are the rules on Procedural Map, and what settings does it run?
You will not find a gather rate in the name of Procedural Map. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is Procedural Map based?
There is no region published for Procedural Map. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 145.255.157.199:28015 is its address.
What is the uptime of Procedural Map, and is it online?
The current status for Procedural Map is offline, last seen 41 days 2 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Procedural Map operate?
The version on Procedural Map is Rust network protocol 2633 and build 162929, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does Procedural Map wipe, and at what times?
To tell its rhythm we would need more of Procedural Map's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 54 days 3 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Procedural Map part of?
These Rust Wipe Tracker lists take Procedural Map: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Procedural Map?
Read off the game's server browser, the tags for Procedural Map are: gmrust (Game mode): Standard Rust survival is the game mode here; mp500 (Max players): It holds 500 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to Procedural Map?
Enter client.connect 145.255.157.199:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.