Procedural Map
Offline 145.255.159.64:28015 checked 35d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 218 / 250
- Rustoria.co - EU Main 15 / 250
- Rusty Moose |EU Main| 20 / 250
- Rustoria.co - EU East Long 128 / 200
- Rustoria.co - EU East Medium 40 / 200
- Rustafied.com - EU Friday 39 / 100
Quick answers
From the figures on this page.
Population
How does Procedural Map compare with other Rust servers in the rankings?
A seven-day player-hours count places Procedural Map at #13,183: the top 57% of every ranked server.
Is Procedural Map busy at the moment?
The last sighting of Procedural Map was 35 days 8 hours ago; it is offline right now.
Map and rules
On what map does Procedural Map take place?
A procedural map, generated by the game, is what Procedural Map runs.
What settings and rules should you know for Procedural Map?
You will not find a gather rate in the name of Procedural Map. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is Procedural Map based?
There is no region published for Procedural Map. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 145.255.159.64:28015.
What is the uptime of Procedural Map, and is it online?
The current status for Procedural Map is offline, last seen 35 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 17 September 2026.
On what Rust version does Procedural Map operate?
The version on Procedural Map is Rust network protocol 2633 and build 164530, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does Procedural Map wipe, and at what times?
There are too few of Procedural Map's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 54 days 8 hours have passed since this world was made.
Tags and filters
Where does Procedural Map appear across the Rust Wipe Tracker lists and filters?
You will find Procedural Map on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Procedural Map?
Read off the game's server browser, the tags for Procedural Map are: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): It holds 500 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join Procedural Map?
Enter client.connect 145.255.159.64:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.