4Netplayers Cursed Lands
Online 146.0.44.41:28015 checked 7m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 16 Oct, 13:01 UTC 14:01 UK · 11d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 15 Oct, 19:21 UTC 20:21 UK · 12d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Tue 13 Oct, 16:07 UTC 17:07 UK · 14d agoWipe delivered
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 2.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 423 / 475
- Rustoria.co - EU East Long 208 / 225
- Rustoria.co - EU Main 24 / 250
- Rusty Moose |EU Main| 27 / 250
- Rustoria.co - EU East Medium 136 / 200
- Rustafied.com - EU Friday 45 / 100
Quick answers
From the figures on this page.
Player activity
Where does 4Netplayers Cursed Lands place among Rust servers?
In the top 65% of all ranked servers sits 4Netplayers Cursed Lands, at #14,354 on hours played over seven days.
What is the current population on 4Netplayers Cursed Lands?
At the moment 0 players are on 4Netplayers Cursed Lands, which has 10 slots. The seven-day figures show an average of 0 players and a peak of 1.
Server rules
On what map does 4Netplayers Cursed Lands take place?
The game generates the procedural map on 4Netplayers Cursed Lands at size 2,500 with seed 2147483647. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What are the rules on 4Netplayers Cursed Lands, and what settings does it run?
No gather rate appears in the name of 4Netplayers Cursed Lands. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does 4Netplayers Cursed Lands run from?
There is no region published for 4Netplayers Cursed Lands. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 146.0.44.41:28015.
What is the performance like on 4Netplayers Cursed Lands?
Averaged over the last 48 hours, server fps was 30, with a low of 30. Buildings, deployables and all the rest of the world pushed its entity count as high as 29,706. The highest memory reading was 2,033 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
How reliable is 4Netplayers Cursed Lands, and is it currently online?
You can find 4Netplayers Cursed Lands online at present. The uptime it reports puts its last restart at about 24 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. 13 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is 4Netplayers Cursed Lands using?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Cursed Lands runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How does 4Netplayers Cursed Lands handle its wipe days?
At their busiest, its recent wipes drew an average of 3 players. On the latest wipe, 0 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 1.
How often does 4Netplayers Cursed Lands wipe, and at what times?
There is no next wipe to predict for 4Netplayers Cursed Lands: it wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 11 days 18 hours.
Tags and listings
Where does 4Netplayers Cursed Lands appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take 4Netplayers Cursed Lands: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on 4Netplayers Cursed Lands?
The game's server browser picks up these 4Netplayers Cursed Lands tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to 4Netplayers Cursed Lands?
Enter client.connect 146.0.44.41:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.