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Network live 11,631 servers online 45,053 players aboard 93 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

4Netplayers Cursed Lands

Online 146.0.44.41:28015 checked 7m ago

Tracking number · connect
Wipe progress · wiped 11d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 10 players now 0% full
07-day averagepeak 1
#14,354ranktop 65%
11d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

01020304009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 16 Oct, 13:01 UTC 14:01 UK · 11d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 15 Oct, 19:21 UTC 20:21 UK · 12d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  3. Tue 13 Oct, 16:07 UTC 17:07 UK · 14d ago
    Wipe delivered
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    2.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 536 on average 423 / 475
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 208 / 225
  3. Rustoria.co - EU MainEU · groups of 16+ · weekly · 318 on average 24 / 250
  4. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 317 on average 27 / 250
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 276 on average 136 / 200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average 45 / 100
Help desk

Quick answers

From the figures on this page.

Player activity

Where does 4Netplayers Cursed Lands place among Rust servers?

In the top 65% of all ranked servers sits 4Netplayers Cursed Lands, at #14,354 on hours played over seven days.

What is the current population on 4Netplayers Cursed Lands?

At the moment 0 players are on 4Netplayers Cursed Lands, which has 10 slots. The seven-day figures show an average of 0 players and a peak of 1.

Server rules

On what map does 4Netplayers Cursed Lands take place?

The game generates the procedural map on 4Netplayers Cursed Lands at size 2,500 with seed 2147483647. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What are the rules on 4Netplayers Cursed Lands, and what settings does it run?

No gather rate appears in the name of 4Netplayers Cursed Lands. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.

Operator and location

What location does 4Netplayers Cursed Lands run from?

There is no region published for 4Netplayers Cursed Lands. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 146.0.44.41:28015.

What is the performance like on 4Netplayers Cursed Lands?

Averaged over the last 48 hours, server fps was 30, with a low of 30. Buildings, deployables and all the rest of the world pushed its entity count as high as 29,706. The highest memory reading was 2,033 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

How reliable is 4Netplayers Cursed Lands, and is it currently online?

You can find 4Netplayers Cursed Lands online at present. The uptime it reports puts its last restart at about 24 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. 13 October 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is 4Netplayers Cursed Lands using?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Cursed Lands runs. The same protocol is required to join, and Steam takes care of updating it.

Map resets

How does 4Netplayers Cursed Lands handle its wipe days?

At their busiest, its recent wipes drew an average of 3 players. On the latest wipe, 0 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 1.

How often does 4Netplayers Cursed Lands wipe, and at what times?

There is no next wipe to predict for 4Netplayers Cursed Lands: it wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 11 days 18 hours.

Tags and listings

Where does 4Netplayers Cursed Lands appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take 4Netplayers Cursed Lands: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the server tags on 4Netplayers Cursed Lands?

The game's server browser picks up these 4Netplayers Cursed Lands tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

How do you connect to 4Netplayers Cursed Lands?

Enter client.connect 146.0.44.41:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.