Solar Local Test
Offline 146.115.131.73:28025 checked 19d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 8 Oct, 22:52 UTC 23:52 UK · 20d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 322 / 375
- Rustoria.co - EU East Long 210 / 250
- Rusty Moose |EU Main| 34 / 250
- Rustoria.co - EU Main 28 / 250
- Rustafied.com - EU Friday 54 / 100
- Rustoria.co - EU East Medium 73 / 200
Quick answers
From the figures on this page.
Population
Where does Solar Local Test place among Rust servers?
Over the past seven days, Solar Local Test has climbed to #15,842 for player hours, putting it in the top 72% of all ranked servers.
Is Solar Local Test busy at the moment?
The last sighting of Solar Local Test was 19 days 20 hours ago; it is offline right now.
Map and rules
On what map does Solar Local Test take place?
The map on Solar Local Test is procedural, produced by the game.
Which settings and rules apply on Solar Local Test?
You will not find a gather rate in the name of Solar Local Test. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is not active.
Server details
What is the location of Solar Local Test?
You will find no region published by Solar Local Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 146.115.131.73:28025.
How reliable is Solar Local Test, and is it currently online?
The current status for Solar Local Test is offline, last seen 19 days 20 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 8 October 2026.
On what Rust version does Solar Local Test operate?
Rust network protocol 2634 and build 167231 on Windows is what Solar Local Test runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How does Solar Local Test handle its wipe days?
1 players is the average peak across its recent wipes. On the latest wipe, 1 hours passed before the crowd peaked.
When does Solar Local Test wipe? What schedule does it follow?
There are too few of Solar Local Test's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 20 days.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Solar Local Test part of?
The Rust Wipe Tracker lists that include Solar Local Test are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Solar Local Test?
The game's server browser picks up these Solar Local Test tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167231 (Build): Build number: 167231; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to Solar Local Test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 146.115.131.73:28025.