test
Offline 146.52.43.181:28015 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 27 Sep, 21:41 UTC 22:41 UK · 30d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 257 / 275
- Rustoria.co - EU Main 21 / 250
- Rusty Moose |EU Main| 17 / 250
- Rustoria.co - EU East Long 157 / 200
- Rustoria.co - EU East Medium 69 / 200
- Rustafied.com - EU Friday 38 / 100
Quick answers
From the figures on this page.
Population
What is the ranking of test against other Rust servers?
Over the past seven days, test has climbed to #15,903 for player hours, putting it in the top 67% of all ranked servers.
What is the current population on test?
The last sighting of test was 30 days 8 hours ago; it is offline right now.
Rules and settings
Which map is active on test?
The game generates the procedural map that test runs.
What settings and rules should you know for test?
You will not find a gather rate in the name of test. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of test?
There is no region published for test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 146.52.43.181:28015.
Is test up, and how good is its uptime?
test is offline at the moment, with the last sighting 30 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 27 September 2026.
What Rust version is test using?
On Windows, test runs Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
What should you expect from wipe day on test?
The average busiest point of its recent wipes was 1 players. After 0 hours the latest wipe's crowd hit its peak.
When does test wipe? What schedule does it follow?
There are too few of test's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 30 days 8 hours.
Tags and filters
Where does test appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include test are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on test?
gmrust (Game mode): Standard Rust survival is the game mode here; mp500 (Max players): The server has 500 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set are the tags test publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 146.52.43.181:28015.