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Network live 11,667 servers online 48,316 players aboard 118 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

4Netplayers Rust Server

Offline 146.59.0.54:25700 checked 35d ago

Tracking number · connect
Wipe progress · wiped 51d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 10 players now 0% full
07-day averagepeak –
#15,477ranktop 71%
51d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average 0 / 375
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 303 / 325
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 11 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average 25 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average 49 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average 135 / 200
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of 4Netplayers Rust Server against other Rust servers?

A seven-day player-hours count places 4Netplayers Rust Server at #15,477: the top 71% of every ranked server.

How many players are on 4Netplayers Rust Server right now?

The last sighting of 4Netplayers Rust Server was 35 days 14 hours ago; it is offline right now.

Server rules

On what map does 4Netplayers Rust Server take place?

Size 4,000 and seed 1234567890 define the procedural map 4Netplayers Rust Server runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.

What settings and rules should you know for 4Netplayers Rust Server?

The name of 4Netplayers Rust Server gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.

Operator and location

What location does 4Netplayers Rust Server run from?

No region is published by 4Netplayers Rust Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 146.59.0.54:25700.

Is 4Netplayers Rust Server up, and how good is its uptime?

The current status for 4Netplayers Rust Server is offline, last seen 35 days 14 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.

What Rust version is 4Netplayers Rust Server using?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.

Map resets

When does 4Netplayers Rust Server wipe? What schedule does it follow?

To tell its rhythm we would need more of 4Netplayers Rust Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 51 days 12 hours.

Server tags

Where does 4Netplayers Rust Server appear in Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include 4Netplayers Rust Server are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is the meaning of the server tags on 4Netplayers Rust Server?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set are the tags 4Netplayers Rust Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What steps do you take to join 4Netplayers Rust Server?

Enter client.connect 146.59.0.54:25700 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team, which is the default.
v2633
Protocol Protocol 2633 is required; a different version can't join.
cs165217
Build Build number: 165217.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.