4Netplayers Rust Server
Offline 146.59.0.54:25700 checked 35d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 0 / 375
- Rustoria.co - EU East Long 303 / 325
- Rusty Moose |EU Main| 11 / 250
- Rustoria.co - EU Main 25 / 250
- Rustafied.com - EU Friday 49 / 100
- Rustoria.co - EU East Medium 135 / 200
Quick answers
From the figures on this page.
Population
What is the ranking of 4Netplayers Rust Server against other Rust servers?
A seven-day player-hours count places 4Netplayers Rust Server at #15,477: the top 71% of every ranked server.
How many players are on 4Netplayers Rust Server right now?
The last sighting of 4Netplayers Rust Server was 35 days 14 hours ago; it is offline right now.
Server rules
On what map does 4Netplayers Rust Server take place?
Size 4,000 and seed 1234567890 define the procedural map 4Netplayers Rust Server runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for 4Netplayers Rust Server?
The name of 4Netplayers Rust Server gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does 4Netplayers Rust Server run from?
No region is published by 4Netplayers Rust Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 146.59.0.54:25700.
Is 4Netplayers Rust Server up, and how good is its uptime?
The current status for 4Netplayers Rust Server is offline, last seen 35 days 14 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is 4Netplayers Rust Server using?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does 4Netplayers Rust Server wipe? What schedule does it follow?
To tell its rhythm we would need more of 4Netplayers Rust Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 51 days 12 hours.
Server tags
Where does 4Netplayers Rust Server appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include 4Netplayers Rust Server are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on 4Netplayers Rust Server?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set are the tags 4Netplayers Rust Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join 4Netplayers Rust Server?
Enter client.connect 146.59.0.54:25700 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.