PvE test
Offline 146.70.194.115:28015 checked 26d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 178 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 186 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 88 / 700
- RustSpain.com | EU Main 335 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 229 / 700
Quick answers
From the figures on this page.
Player activity
Where does PvE test place among Rust servers?
Over the past seven days, PvE test has climbed to #15,960 for player hours, putting it in the top 70% of all ranked servers.
How many players are on PvE test right now?
The last sighting of PvE test was 26 days 16 hours ago; it is offline right now.
Rules and settings
What is the current map on PvE test?
The map on PvE test is procedural, produced by the game.
What are the rules on PvE test, and what settings does it run?
No gather rate appears in the name of PvE test. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of PvE test?
No region is published by PvE test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 146.70.194.115:28015 is its address.
Is PvE test up, and how good is its uptime?
Offline for now: PvE test was last seen 26 days 16 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 2 October 2026.
On what Rust version does PvE test operate?
The version on PvE test is Rust network protocol 2634 and build 166586, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does PvE test wipe? What schedule does it follow?
To tell its rhythm we would need more of PvE test's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 27 days 3 hours.
Tags and listings
Where does PvE test appear across the Rust Wipe Tracker lists and filters?
You will find PvE test on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on PvE test?
Read off the game's server browser, the tags for PvE test are: gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join PvE test?
Enter client.connect 146.70.194.115:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.