RustRoyale Giant Animation Test
Offline 146.70.211.107:28125 checked 20d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 71 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 119 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 43 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 129 / 700
- RustSpain.com | EU Main 349 / 350
Quick answers
From the figures on this page.
Player count
Where does RustRoyale Giant Animation Test place among Rust servers?
A seven-day player-hours count places RustRoyale Giant Animation Test at #15,891: the top 72% of every ranked server.
Is RustRoyale Giant Animation Test busy at the moment?
At the moment RustRoyale Giant Animation Test is offline, having last been seen 20 days 11 hours ago.
Map and rules
What are the rules on RustRoyale Giant Animation Test, and what settings does it run?
The name of RustRoyale Giant Animation Test gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched off.
Operator and location
In which region is RustRoyale Giant Animation Test based?
No region is published by RustRoyale Giant Animation Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 146.70.211.107:28125 is its address.
How reliable is RustRoyale Giant Animation Test, and is it currently online?
RustRoyale Giant Animation Test is offline at the moment, with the last sighting 20 days 11 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 9 October 2026.
What Rust version is RustRoyale Giant Animation Test using?
Rust network protocol 2634 and build 166652 on Windows is what RustRoyale Giant Animation Test runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does RustRoyale Giant Animation Test wipe, and at what times?
Its rhythm cannot yet be told: too few of RustRoyale Giant Animation Test's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 20 days 13 hours.
Server tags
Where does RustRoyale Giant Animation Test appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take RustRoyale Giant Animation Test: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on RustRoyale Giant Animation Test?
The game's server browser picks up these RustRoyale Giant Animation Test tags: gmrust (Game mode): Survival in standard Rust; mp32 (Max players): Slot count: 32; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join RustRoyale Giant Animation Test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 146.70.211.107:28125.