Server_210_DevBlog
Offline 146.70.82.20:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 185 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 184 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 137 / 700
- RustSpain.com | EU Main 24 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 48 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of Server_210_DevBlog against other Rust servers?
A seven-day player-hours count places Server_210_DevBlog at #13,160: the top 59% of every ranked server.
Is Server_210_DevBlog busy at the moment?
At the moment Server_210_DevBlog is offline, having last been seen 4 days 19 hours ago. Averaged over the past week: 1 players, peaking at 2.
Rules and settings
What is the current map on Server_210_DevBlog?
A procedural map, generated by the game, is what Server_210_DevBlog runs.
What are the rules on Server_210_DevBlog, and what settings does it run?
The name of Server_210_DevBlog gives no gather rate. No group limit is published. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The VAC anti-cheat from Valve is disabled.
Operator and location
What is the location of Server_210_DevBlog?
There is no region published for Server_210_DevBlog. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 146.70.82.20:28015.
What is the uptime of Server_210_DevBlog, and is it online?
Offline for now: Server_210_DevBlog was last seen 4 days 19 hours ago. 0% is the uptime for the last 4 full days, up for 0 of 96 hours. The first sighting of it by Rust Wipe Tracker came on 23 October 2026.
What Rust version is Server_210_DevBlog using?
On Windows, Server_210_DevBlog runs Rust network protocol 2201. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does Server_210_DevBlog wipe, and at what times?
There are too few of Server_210_DevBlog's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 6 days.
Tags and listings
Where does Server_210_DevBlog appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Server_210_DevBlog: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Last wipe: In the last week.
How should you read the tags on Server_210_DevBlog?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; v2201 (Protocol): Protocol 2201 is required; a different version can't join; oxide (Oxide): Oxide (uMod), a plugin framework, is installed here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hd910d3d2 (Custom tag): The owner or a plugin set this non-standard tag; stok (Custom tag): The owner or a plugin set this non-standard tag are the tags Server_210_DevBlog publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What steps do you take to join Server_210_DevBlog?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 146.70.82.20:28015.