A Shockbyte Rust Server
Online 148.113.24.107:28160 checked 9m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 13 Oct, 14:38 UTC 15:38 UK · 15d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Mon 12 Oct, 08:23 UTC 09:23 UK · 16d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.3 days
- Players before
- 1
-
Sun 11 Oct, 15:10 UTC 16:10 UK · 17d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 1
-
Sun 11 Oct, 06:24 UTC 07:24 UK · 18d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Thu 8 Oct, 09:54 UTC 10:54 UK · 20d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2.9 days
- Players before
- 0
-
Wed 7 Oct, 12:06 UTC 13:06 UK · 21d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 72 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 100 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 35 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 7 / 1000
Quick answers
From the figures on this page.
Player activity
Where does A Shockbyte Rust Server place among Rust servers?
In the top 69% of all ranked servers sits A Shockbyte Rust Server, at #15,339 on hours played over seven days.
What is the current population on A Shockbyte Rust Server?
The current count is 0 players on 1 slots for A Shockbyte Rust Server. For the last seven days the average player count was 0.
Server rules
Which map is active on A Shockbyte Rust Server?
Size 3,000 and seed 50000 define the procedural map A Shockbyte Rust Server runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.
What are the rules on A Shockbyte Rust Server, and what settings does it run?
You will not find a gather rate in the name of A Shockbyte Rust Server. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Server details
What location does A Shockbyte Rust Server run from?
There is no region published for A Shockbyte Rust Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 148.113.24.107:28160.
How smoothly does A Shockbyte Rust Server run?
Server fps over the last 48 hours averaged 441; the lowest was 402. The world held as many as 48,882 entities: buildings, deployables and the rest. The highest memory reading was 3,736 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
How reliable is A Shockbyte Rust Server, and is it currently online?
You can find A Shockbyte Rust Server online at present. The uptime it reports puts its last restart at about 2 days 12 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 7 October 2026.
What Rust version is A Shockbyte Rust Server using?
Rust network protocol 2635 and build 167781 on Linux is what A Shockbyte Rust Server runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
What happens on A Shockbyte Rust Server when wipe day arrives?
1 players is the average peak across its recent wipes. After 1 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. By day 1 it had fallen below half where the crowd did not hold.
On what schedule does A Shockbyte Rust Server reset its map?
No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 15 days 16 hours.
Server tags
Where does A Shockbyte Rust Server appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include A Shockbyte Rust Server are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on A Shockbyte Rust Server?
gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags A Shockbyte Rust Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to A Shockbyte Rust Server?
Enter client.connect 148.113.24.107:28160 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.