Oxide Plugin Development
Offline 148.227.97.167:28015 checked 26d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 141 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 150 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 114 / 700
- RustSpain.com | EU Main 35 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 33 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of Oxide Plugin Development against other Rust servers?
A seven-day player-hours count places Oxide Plugin Development at #15,903: the top 70% of every ranked server.
What is the current population on Oxide Plugin Development?
At the moment Oxide Plugin Development is offline, having last been seen 26 days 6 hours ago.
Map and rules
What are the rules on Oxide Plugin Development, and what settings does it run?
You will not find a gather rate in the name of Oxide Plugin Development. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is Oxide Plugin Development based?
There is no region published for Oxide Plugin Development. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 148.227.97.167:28015.
How reliable is Oxide Plugin Development, and is it currently online?
Oxide Plugin Development is offline at the moment, with the last sighting 26 days 6 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 2 October 2026.
What Rust version is Oxide Plugin Development using?
Rust network protocol 2634 and build 166494 on Linux is what Oxide Plugin Development runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does Oxide Plugin Development wipe, and at what times?
To tell its rhythm we would need more of Oxide Plugin Development's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 27 days 1 hours have passed since this world was made.
Tags and listings
Where does Oxide Plugin Development appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Oxide Plugin Development are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Oxide Plugin Development?
Read off the game's server browser, the tags for Oxide Plugin Development are: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; rustmaps (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to Oxide Plugin Development?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 148.227.97.167:28015.