RustDev
Offline 149.224.42.117:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 187 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 88 / 700
- RustSpain.com | EU Main 25 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 28 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 274 / 700
Quick answers
From the figures on this page.
Population
How does RustDev compare with other Rust servers in the rankings?
Over the past seven days, RustDev has climbed to #15,326 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on RustDev?
The last sighting of RustDev was 3 days 6 hours ago; it is offline right now. For the last seven days the average player count was 0.
Map and rules
On what map does RustDev take place?
The map on RustDev is procedural, produced by the game.
What settings and rules should you know for RustDev?
No gather rate appears in the name of RustDev. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of RustDev?
You will find no region published by RustDev. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 149.224.42.117:28015 is its address.
What is the uptime of RustDev, and is it online?
Offline for now: RustDev was last seen 3 days 6 hours ago. 11% is the uptime for the last 3 full days, up for 8 of 72 hours. It was first seen by Rust Wipe Tracker on 25 October 2026.
On what Rust version does RustDev operate?
On Linux, RustDev runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does RustDev wipe, and at what times?
There are too few of RustDev's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 4 days 15 hours.
Tags and filters
Where does RustDev appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take RustDev: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it appears.
How should you read the tags on RustDev?
gmvanilla (Game mode): Vanilla survival gameplay; mp24 (Max players): The server has 24 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags RustDev publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to RustDev?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 149.224.42.117:28015.