RustStyle - Pelican
Online 149.50.126.73:28026 checked 13m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 175 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 133 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 178 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 134 / 700
- RustSpain.com | EU Main 16 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of RustStyle - Pelican against other Rust servers?
A seven-day player-hours count places RustStyle - Pelican at #15,423: the top 69% of every ranked server.
Is RustStyle - Pelican busy at the moment?
The current count is 0 players on 40 slots for RustStyle - Pelican. The seven-day average for this server is 0 players.
Rules and settings
What is the current map on RustStyle - Pelican?
The map on RustStyle - Pelican is procedural, produced by the game.
What are the rules on RustStyle - Pelican, and what settings does it run?
You will not find a gather rate in the name of RustStyle - Pelican. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
About the server
In which region is RustStyle - Pelican based?
You will find no region published by RustStyle - Pelican. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 149.50.126.73:28026.
What is the uptime of RustStyle - Pelican, and is it online?
RustStyle - Pelican is up and online at the moment. 73% is the uptime for the last 4 full days, up for 70 of 96 hours. It was first seen by Rust Wipe Tracker on 23 October 2026.
What Rust version is RustStyle - Pelican using?
Rust network protocol 2635 and build 168909 on Linux is what RustStyle - Pelican runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does RustStyle - Pelican wipe? What schedule does it follow?
To tell its rhythm we would need more of RustStyle - Pelican's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 7 days 23 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is RustStyle - Pelican part of?
The Rust Wipe Tracker lists that include RustStyle - Pelican are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on RustStyle - Pelican?
The game's server browser picks up these RustStyle - Pelican tags: gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join RustStyle - Pelican?
Enter client.connect 149.50.126.73:28026 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.