Local Test Server
Offline 149.50.208.134:28015 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 72 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 77 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 34 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 9 / 1000
Quick answers
From the figures on this page.
Player count
How does Local Test Server compare with other Rust servers in the rankings?
Over the past seven days, Local Test Server has climbed to #15,391 for player hours, putting it in the top – of all ranked servers.
Is Local Test Server busy at the moment?
At the moment Local Test Server is offline, having last been seen 39 days 13 hours ago.
Rules and settings
Which map is active on Local Test Server?
The map on Local Test Server is procedural, produced by the game.
What are the rules on Local Test Server, and what settings does it run?
No gather rate appears in the name of Local Test Server. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, the anti-cheat from Valve, is not active.
About the server
In which region is Local Test Server based?
No region is published by Local Test Server, and the region code is fra. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 149.50.208.134:28015 is its address.
How reliable is Local Test Server, and is it currently online?
Offline for now: Local Test Server was last seen 39 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 18 September 2026.
What Rust version is Local Test Server using?
Rust network protocol 2621 and build 143390 on Windows is what Local Test Server runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does Local Test Server wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Local Test Server's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 252 days 14 hours.
Tags and listings
Where does Local Test Server appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Local Test Server are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Local Test Server?
Read off the game's server browser, the tags for Local Test Server are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2621 (Protocol): Protocol 2621 is required; a different version can't join; cs143390 (Build): Build number: 143390; ptrak (Networking): RakNet handles networking, as standard for the game; $rfra (Region code): Region code: fra; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join Local Test Server?
Enter client.connect 149.50.208.134:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.