Local Test Server
Offline 149.50.32.175:28015 checked 31d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 183 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 165 / 225
- RustSpain.com | EU Main 30 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 150 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 56 / 1000
Quick answers
From the figures on this page.
Player activity
How does Local Test Server compare with other Rust servers in the rankings?
A seven-day player-hours count places Local Test Server at #14,139: the top 61% of every ranked server.
What is the current population on Local Test Server?
The last sighting of Local Test Server was 31 days 20 hours ago; it is offline right now.
Rules and settings
What is the current map on Local Test Server?
The game generates the procedural map that Local Test Server runs.
What settings and rules should you know for Local Test Server?
You will not find a gather rate in the name of Local Test Server. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
About the server
In which region is Local Test Server based?
No region is published by Local Test Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 149.50.32.175:28015 is its address.
How reliable is Local Test Server, and is it currently online?
Offline for now: Local Test Server was last seen 31 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 25 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Local Test Server operate?
Rust network protocol 2633 and build 165217 on Windows is what Local Test Server runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does Local Test Server wipe? What schedule does it follow?
To tell its rhythm we would need more of Local Test Server's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 33 days 23 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Local Test Server part of?
You will find Local Test Server on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Local Test Server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Local Test Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join Local Test Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 149.50.32.175:28015.