RustSkinLab Content Studio
Offline 149.88.110.46:28025 checked 25d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 51 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 120 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 0 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 28 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 12 / 1000
Quick answers
From the figures on this page.
Player count
How does RustSkinLab Content Studio compare with other Rust servers in the rankings?
A seven-day player-hours count places RustSkinLab Content Studio at #15,921: the top 70% of every ranked server.
What is the current population on RustSkinLab Content Studio?
At the moment RustSkinLab Content Studio is offline, having last been seen 25 days 10 hours ago.
Rules and settings
On what map does RustSkinLab Content Studio take place?
The map on RustSkinLab Content Studio is procedural, produced by the game.
What are the rules on RustSkinLab Content Studio, and what settings does it run?
The name of RustSkinLab Content Studio gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does RustSkinLab Content Studio run from?
No region is published by RustSkinLab Content Studio. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 149.88.110.46:28025.
What is the uptime of RustSkinLab Content Studio, and is it online?
Offline for now: RustSkinLab Content Studio was last seen 25 days 10 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 2 October 2026.
On what Rust version does RustSkinLab Content Studio operate?
The version on RustSkinLab Content Studio is Rust network protocol 2634 and build 166494, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does RustSkinLab Content Studio wipe, and at what times?
Its rhythm cannot yet be told: too few of RustSkinLab Content Studio's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 26 days 5 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is RustSkinLab Content Studio part of?
You will find RustSkinLab Content Studio on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on RustSkinLab Content Studio?
The game's server browser picks up these RustSkinLab Content Studio tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to RustSkinLab Content Studio?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 149.88.110.46:28025.