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Network live 11,706 servers online 60,014 players aboard 160 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly

Online 15.204.13.5:28015 checked 20m ago

2x moddedoxide
Tracking number · connect
Wipe progress · wiped 15d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
1/ 100 players now 1% full
07-day averagepeak 1
#10,443ranktop 47%
15d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75101:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Wed 14 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 14 Oct, 06:58 UTC 07:58 UK · 15d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 11 Oct, 03:42 UTC 04:42 UK · 18d ago
    Wipe delivered
    Peak
    4
    Crowd
    halved by day 2
    Lasted
    3.1 days
    Players before
    3
  3. Sat 10 Oct, 06:04 UTC 07:04 UK · 19d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  4. Fri 9 Oct, 01:46 UTC 02:46 UK · 20d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    1.2 days
    Players before
    2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 369 on average 125 / 150
  2. US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 154 on average 165 / 200
  3. [US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 99 on average 46 / 200
  4. [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average 0 / 150
  5. [US] Stevious 2x Main | Vanilla | 10/29NA · groups of 12+ · 2x · weekly · 73 on average 583 / 600
  6. [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 41 on average 121 / 150
Help desk

Quick answers

From the figures on this page.

Player activity

How does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly compare with other Rust servers in the rankings?

Over the past seven days, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly has climbed to #10,443 for player hours, putting it in the top 47% of all ranked servers.

Is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly busy at the moment?

The current count is 1 players on 100 slots for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly. The seven-day figures show an average of 0 players and a peak of 1. Over the last 48 hours, the peak hour came at 17:00 UTC with an average of 1 players.

Map and rules

Which map is active on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

The game generates the procedural map on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly at size 4,500 with seed 227080. Identical size and seed give an identical map: view it on RustMaps from this page.

What are the rules on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, and what settings does it run?

The name of [US] Syndicate | 2x | Solo/Duo/Trio | Monthly announces 2x gathering. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is not active.

Server details

What location does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run from?

Its name points to North America, while [US] Syndicate | 2x | Solo/Duo/Trio | Monthly publishes no region tag. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 15.204.13.5:28015 is its address.

What is the performance like on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

The 48-hour average for server fps stands at 140, never dipping below 92. Buildings, deployables and all the rest of the world pushed its entity count as high as 695,442. The highest memory reading was 8,686 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, and is it online?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly is up and online at the moment. The uptime it reports puts its last restart at about 6 hours ago. 73% is the uptime for the last 7 full days, up for 122 of 168 hours. It was first seen by Rust Wipe Tracker on 9 October 2026.

What Rust version is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly using?

The version on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

How does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly handle its wipe days?

The average busiest point of its recent wipes was 3 players. After 0 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. Where that did not hold, it dropped below half by day 2.

On what schedule does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly reset its map?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 15 days 17 hours.

Server tags

Where does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include [US] Syndicate | 2x | Solo/Duo/Trio | Monthly are: Rust servers with a 2x gather rate, Modded Rust servers and North America Rust servers. On the server list, apply Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x and it appears.

What is the meaning of the server tags on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

Read off the game's server browser, the tags for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly are: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

How to join

What is the process to join [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

Enter client.connect 15.204.13.5:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slot count: 100.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.