typical test
Offline 15.204.83.240:20999 checked 9d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 137 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 196 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 79 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 225 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Player count
What is the ranking of typical test against other Rust servers?
In the top 70% of all ranked servers sits typical test, at #15,379 on hours played over seven days.
Is typical test busy at the moment?
The last sighting of typical test was 9 days 1 hours ago; it is offline right now.
Server rules
Which map is active on typical test?
Generated by the game with seed 6738, the procedural map on typical test is size 1,000. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for typical test?
No gather rate appears in the name of typical test. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of typical test?
There is no region published for typical test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 15.204.83.240:20999 is its address.
Is typical test up, and how good is its uptime?
typical test is offline at the moment, with the last sighting 9 days 1 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 11 October 2026.
What Rust version is typical test using?
Rust network protocol 2634 and build 167398 on Linux is what typical test runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does typical test wipe, and at what times?
There are too few of typical test's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 17 days 22 hours.
Tags and listings
Where does typical test appear in Rust Wipe Tracker lists and filters?
You will find typical test on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on typical test?
The game's server browser picks up these typical test tags: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What steps do you take to join typical test?
Enter client.connect 15.204.83.240:20999 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.