TT Vil
Online 15.235.173.80:28080 checked 9m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 18 Oct, 12:12 UTC 13:12 UK · 10d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 18 Oct, 05:12 UTC 06:12 UK · 11d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Sat 17 Oct, 16:20 UTC 17:20 UK · 11d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 1
-
Sat 17 Oct, 06:43 UTC 07:43 UK · 12d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Fri 9 Oct, 13:44 UTC 14:44 UK · 19d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 7.7 days
- Players before
- 0
-
Tue 22 Sep, 15:36 UTC 16:36 UK · 36d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 16.9 days
- Players before
- 0
-
Thu 17 Sep, 17:34 UTC 18:34 UK · 41d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 4.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 163 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 133 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 186 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 68 / 700
- RustSpain.com | EU Main 12 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 18 / 1000
Quick answers
From the figures on this page.
Population
Where does TT Vil place among Rust servers?
Over the past seven days, TT Vil has climbed to #7,251 for player hours, putting it in the top 33% of all ranked servers.
What is the current population on TT Vil?
At the moment 0 players are on TT Vil, which has 50 slots. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 14:00 UTC with an average of 1 players.
Server rules
What is the current map on TT Vil?
The game generates the procedural map on TT Vil at size 4,500 with seed 1816171915. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for TT Vil?
You will not find a gather rate in the name of TT Vil. 16 players is the most a group can hold. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Operator and location
What is the location of TT Vil?
You will find no region published by TT Vil. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 15.235.173.80:28080.
What is the performance like on TT Vil?
The 48-hour average for server fps stands at 60, never dipping below 60. Buildings, deployables and all the rest of the world pushed its entity count as high as 109,727. The highest memory reading was 3,902 MB. Players feel a rising entity count and low fps as lag.
Is TT Vil up, and how good is its uptime?
TT Vil is up and online at the moment. About 35 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does TT Vil operate?
Rust network protocol 2635 and build 168909 on Windows is what TT Vil runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How does TT Vil handle its wipe days?
1 players is the average peak across its recent wipes. After 0 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. By day 1 it had fallen below half where the crowd did not hold.
How often does TT Vil wipe, and at what times?
There is no next wipe to predict for TT Vil: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 10 days 23 hours have passed since this world was made.
Server tags
Where does TT Vil appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take TT Vil: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on TT Vil?
gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): The server has 50 slots; ts16 (Group limit): Teams are limited to 16 players; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags TT Vil publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join TT Vil?
Enter client.connect 15.235.173.80:28080 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.
