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Network live 11,831 servers online 94,092 players aboard 517 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23

Online 15.235.181.126:28020 checked 9m ago

2x oxide
Tracking number · connect
Wipe progress · wiped 6d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
1/ 60 players now 2% full
37-day averagepeak 10
#1,901ranktop 9%
6d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
02.557.51021:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 daysusual gapbetween real wipes
60%on rhythmof its recent wipes
7wipe-day peakplayers, last three wipes
20%crowd heldelse halves by day 6

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctMon 5 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 41 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 23 Oct, 12:29 UTC 13:29 UK · 6d ago
    Wipe delivered
    Peak
    9
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 16 Oct, 12:29 UTC 13:29 UK · 13d ago
    Wipe delivered
    Peak
    7
    Crowd
    halved by day 6
    Lasted
    7 days
    Players before
    0
  3. Mon 5 Oct, 12:50 UTC 13:50 UK · 24d ago
    Wipe delivered
    Peak
    6
    Crowd
    halved by day 6
    Lasted
    11 days
    Players before
    2
  4. Thu 1 Oct, 18:13 UTC FW 19:13 UK · 28d ago
    Force wipe delivered
    Peak
    10
    Crowd
    held half
    Lasted
    3.8 days
    Players before
    3
  5. Thu 24 Sep, 12:27 UTC 13:27 UK · 35d ago
    Wipe delivered
    Peak
    13
    Crowd
    halved by day 4
    Lasted
    7.2 days
    Players before
    0
  6. Thu 17 Sep, 12:35 UTC 13:35 UK · 42d ago
    Wipe delivered
    Peak
    9
    Crowd
    halved by day 6
    Lasted
    7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [SEA] Lone Survivors - Main | Quad | 2x Gather | Just WipedEA · groups of 8+ · 2x · 1 on average 4 / 60
  2. [SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10EA · groups of 8+ · 2x · biweekly · 84 on average 23 / 115
  3. [SEA] Rust Manila 2x | BiweeklyEA · groups of 8+ · 2x · biweekly · 25 on average 50 / 150
  4. [SEA] MayhemPH | 2x PvPvE | Raid 3PM-12AM | FULL WIPE 23/10EA · groups of 8+ · 2x · biweekly · 5 on average 2 / 140
  5. [ASIA] RustSEA+|Xtra Modded|Pure PVE|2x|No Purge|EXP Leveling|EEA · groups of 8+ · 2x · monthly · 2 on average 0 / 50
  6. |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23EA · groups of 12+ · 2x · weekly · 2 on average 0 / 200
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 against other Rust servers?

Over the past seven days, [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 has climbed to #1,901 for player hours, putting it in the top 9% of all ranked servers.

Is [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 busy at the moment?

Checking now: 1 players on 60 slots at [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23. The seven-day figures show an average of 3 players and a peak of 10. The busiest hour over the last 48 hours was 13:00 UTC, averaging 7 players.

Map and rules

On what map does [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 take place?

The game generates the procedural map on [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 at size 3,300 with seed 1337. You can see the map on RustMaps from this page, since one size and seed give one map. You will see this map name: Custom Map.

What settings and rules should you know for [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23?

Gather rate on [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 is 2x, as its name says. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.

Server details

In which region is [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 based?

The name of [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 points to Asia, though no region tag is published. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 15.235.181.126:28020.

How smoothly does [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 run?

Server fps over the last 48 hours averaged 91; the lowest was 58. The world held as many as 78,686 entities: buildings, deployables and the rest. The highest memory reading was 3,483 MB. Lag, to players, means low fps alongside an entity count on the rise.

What is the uptime of [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23, and is it online?

Right now, [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 is online. About 18 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.

What Rust version is [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 using?

The version on [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

What happens on [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 when wipe day arrives?

The average busiest point of its recent wipes was 7 players. 41 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 20% of recent cases. Where that did not hold, it dropped below half by day 6.

On what schedule does [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 reset its map?

There is no next wipe to predict for [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 6 days 8 hours have passed since this world was made.

Server tags

Where does [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 appear in Rust Wipe Tracker lists and filters?

You will find [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 on the following Rust Wipe Tracker lists: Rust servers with a 2x gather rate and Rust community servers, unmodded. These are the filters that bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

How should you read the tags on [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23?

gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): Slot count: 60; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod) are the tags [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What steps do you take to join [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23?

Enter client.connect 15.235.181.126:28020 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. https://www.lonesurvivor.online/ is its website.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp60
Max players Slot count: 60.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.