Skip to the page
Network live 11,892 servers online 102,807 players aboard 356 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

OHHO Server Test ~Kong: Skull Island 1.28~

Online 15.235.181.221:28019 checked 15m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 7d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 40 players now 0% full
07-day averagepeak 1
#8,551ranktop 38%
7d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep6 Oct13 Oct22 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average 144 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 133 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 197 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average 82 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average 228 / 700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average 351 / 350
Help desk

Quick answers

From the figures on this page.

Population

How does OHHO Server Test ~Kong: Skull Island 1.28~ compare with other Rust servers in the rankings?

In the top 38% of all ranked servers sits OHHO Server Test ~Kong: Skull Island 1.28~, at #8,551 on hours played over seven days.

How many players are on OHHO Server Test ~Kong: Skull Island 1.28~ right now?

Checking now: 0 players on 40 slots at OHHO Server Test ~Kong: Skull Island 1.28~. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 13:00 UTC with an average of 1 players.

Rules and settings

Which map is active on OHHO Server Test ~Kong: Skull Island 1.28~?

Generated by the game with seed 1337, the procedural map on OHHO Server Test ~Kong: Skull Island 1.28~ is size 3,500. Identical size and seed give an identical map: view it on RustMaps from this page. The map goes by this name: Custom Map.

What settings and rules should you know for OHHO Server Test ~Kong: Skull Island 1.28~?

The name of OHHO Server Test ~Kong: Skull Island 1.28~ gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.

Server details

In which region is OHHO Server Test ~Kong: Skull Island 1.28~ based?

You will find no region published by OHHO Server Test ~Kong: Skull Island 1.28~. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 15.235.181.221:28019 is its address.

What is the performance like on OHHO Server Test ~Kong: Skull Island 1.28~?

Averaged over the last 48 hours, server fps was 119, with a low of 80. Buildings, deployables and all the rest of the world pushed its entity count as high as 68,550. Memory use peaked at 4,097 MB. Lag, to players, means low fps alongside an entity count on the rise.

What is the uptime of OHHO Server Test ~Kong: Skull Island 1.28~, and is it online?

OHHO Server Test ~Kong: Skull Island 1.28~ is up and online at the moment. About 3 days ago is when it last restarted, judged by the uptime it gives. 93% is the uptime for the last 7 full days, up for 157 of 168 hours. 23 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is OHHO Server Test ~Kong: Skull Island 1.28~ using?

The version on OHHO Server Test ~Kong: Skull Island 1.28~ is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

When does OHHO Server Test ~Kong: Skull Island 1.28~ wipe? What schedule does it follow?

Its rhythm cannot yet be told: too few of OHHO Server Test ~Kong: Skull Island 1.28~'s wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 7 days 7 hours have passed since this world was made.

Tags and listings

On Rust Wipe Tracker, which lists and filters is OHHO Server Test ~Kong: Skull Island 1.28~ part of?

These Rust Wipe Tracker lists take OHHO Server Test ~Kong: Skull Island 1.28~: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.

What is the meaning of the server tags on OHHO Server Test ~Kong: Skull Island 1.28~?

Read off the game's server browser, the tags for OHHO Server Test ~Kong: Skull Island 1.28~ are: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What is the process to join OHHO Server Test ~Kong: Skull Island 1.28~?

Enter client.connect 15.235.181.221:28019 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slot count: 40.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.