LocalRustafied
Offline 150.220.36.191:28015 checked 14d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 14 Oct, 18:16 UTC 19:16 UK · 14d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 539 / 525
- Rustoria.co - EU East Long 407 / 450
- Rusty Moose |EU Main| 52 / 250
- Rustoria.co - EU Main 47 / 250
- Rustafied.com - EU Friday 62 / 100
- Rustoria.co - EU East Medium 171 / 200
Quick answers
From the figures on this page.
Player count
Where does LocalRustafied place among Rust servers?
A seven-day player-hours count places LocalRustafied at #15,230: the top 70% of every ranked server.
Is LocalRustafied busy at the moment?
The last sighting of LocalRustafied was 14 days 17 hours ago; it is offline right now.
Server rules
Which settings and rules apply on LocalRustafied?
The name of LocalRustafied gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What location does LocalRustafied run from?
No region is published by LocalRustafied. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 150.220.36.191:28015.
What is the uptime of LocalRustafied, and is it online?
LocalRustafied is offline at the moment, with the last sighting 14 days 17 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 14 October 2026.
What Rust version is LocalRustafied using?
Rust network protocol 2634 and build 166494 on Windows is what LocalRustafied runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
What should you expect from wipe day on LocalRustafied?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak.
When does LocalRustafied wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of LocalRustafied's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 14 days 17 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is LocalRustafied part of?
You will find LocalRustafied on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on LocalRustafied?
The game's server browser picks up these LocalRustafied tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join LocalRustafied?
Enter client.connect 150.220.36.191:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.